Crytek Not Expecting Xbox One eSRAM Bottleneck To Be Patched But Expects Unique Tech For It

Crytek’s Sean Tracy also talks about the benefits of CryEngine when used with PS4’s unified and Xbox One’s embedded memory architecture.

Posted By | On 08th, May. 2014 Under News

xbox one amd

Having developed Ryse: Son of Rome for the Xbox One and managed an excellent visual standard despite working in restricted resolution, Crytek would obviously knows more than a thing or two about properly taking advantage of the console’s power. But as more developers speak out about the limitations that eSRAM is posing, what are Crytek’s thoughts on the same? How does it plan to circumvent them?

Crytek’s US Engine Business Development Manager Sean Tracy spoke to GamingBolt about the same and about the current bottlenecks that eSRAM poses to developers. Does he expect it to be patched in the future or are workarounds necessary?

“I can’t speak to whether this will be patched or improved in the future, but I wouldn’t expect it as a developer,” he said to GamingBolt.  “Game developers are masters at engineering workarounds to hardware limitations and I think you’ll see unique and novel technology developed just for such a purpose.”

Now that the PS4 and Xbox One have finally started rolling, what are Sean’s thoughts on both consoles as well as Crytek’s CryEngine ability to scale for the next generation of games given their similar yet different architectures?

“We are delighted with the updates to the next-gen hardware but of course always want more! The unified architecture of the APU’s allows us to easily leverage massive amounts of resources for all kinds of features including rendering, physics, animation and more. Though the PS4 and Xbox-One don’t offer an enormous jump over the previous generation in terms of raw processing power, the custom AMD APU’s within both platforms represent a huge leap forward in terms of integration and capability.

“This seen to us as a thin and very fast intercommunication layer between was used to be dealt with as separate chips (CPU and GPU). Practically this yields great results when used for re-projection techniques like reflections or occlusion as well as for massive compute shader calculations which we use for all our deferred lighting computation.”

What are your thoughts? Let us know in the comments below.

This is just a snippet of our extremely long interview with Crytek. We shall have more for you in the coming days. Stay tuned.

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  • scotmacb

    Ryse 2 should be good i want ben-hur style chariot races

    • ponydestroyer

      i dont think we will see ryse 2 any sooner

    • ineedgames

      Crytec just needs too work on the Combat Mechanics.

  • Gamez Rule

    Now Xbone gamers always stated that Crytek knows what they talk about and their game on the console is awesome ( Ryse: Son Of Rome )

    So I have to wonder what they will now say knowing that Crytek confirmed ( what other developers confirmed ) about the bottleneck of eSRAM within Xbone?

    • Stephen Perry

      The eSRAM “bottleneck” on the Xbox One is no different a concept than the Xbox 360’s eDRAM design.

    • Gamez Rule

      Yet still a bottleneck that developers could have done without.

    • Stephen Perry

      …but that developers who developed anything on the 360 are already used to. This isn’t a new concept at all for developers.

    • Gamez Rule

      But still a bottleneck.

      32MB is small, and DDR3 is slow.

      So you have small and fast ( 32MB eSRAM ), mixed with big and slow ( 8GB DDR3 ), what do you get when added together.. Problems, as the bottleneck raises it’s head from one to the other.

      IF MS went with better RAM than DDR3 this wouldn’t be a problem for that amount of eSRAM, as GDDR5 would have been big and fast to help thee small and fast RAM operations. Get the picture?

    • ps4lol

      All systems have bottlenecks, the question is the location, severity, and when it occurs during typical game code.

      Of course that’s too complicated for microsoft fanboys to understand, they just want to pretend Xbox is secretly more powerful because magic esram tiled resources move engine special sauce misterxstacked chips.

  • Illusive Man

    Ok Mr. Ravi, where did the dev say specifically ESRAM is a bottleneck?

    • ps4lol

      Ok Mr. Misterxshill, where did Microsoft say specifically “we designed Xbox from the start with DirectX12 and Tiled Resources in mind”?

      Oh, they didn’t? It’s just a delusional fanboy conspiracy theory straw grasping at hidden magical power that doesn’t exist? Wow.

      PS4 will have better performing games for the entire generation as it has more powerful hardware.

    • Me

      It’s people like you that make me not want to own a PS4 because I might one day meet you on multiplayer. Seriously, grow up.

    • ps4lol

      I’m sorry if people stating facts and reality to delusional fanboys upset you.

    • Me

      I’m not upset at all thanks and have no problem with facts, it’s the reasons you feel you have to make them which is tiring. Fanboys I just don’t get. Enjoy the games and stop being so childish.

    • Guest

      How about you “just enjoy the games” and stop being so childish, getting all upset over someone’s opinion of your beloved piece of plastic.

    • Guest

      And its people like you that make me not want a X1. Why dont you grow up, you whiny fanboy.

    • me3x12

      F5 60fps 1080p Delay Club 30fps 1080p So no

    • ps4lol

      WRONG. You are dumb as a brick if you seriously believe that, or you’re just mentally ill and in denial.

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

      Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

      PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit, unified memory, and added bandwidth paths from CPU direct to GPU. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

      Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely (as in MGS). And last I checked, PS4’s CPU still performs better than Xboxes, for whatever reason.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

    • Michael Adams

      lol Forza is a racing game , of course it’s easy to get 1080p on those games when developing. Microsoft fooled u guys rofl

    • ps4lol

      “So Glad this will never appear on PS4. It belongs only on Xbox One!” Disgusting rotten childish fanboy.

    • Guest

      Crytek doesnt even have to say it. Its a known fact. Anybody who doesnt think 32MB of some static RAM isnt a bottleneck, is just a delusional fanboy. It was nothing more than a crush for the low DDR3 bandwidth. Except fanboys.

    • Guest

      oops meant “crutch”

  • ChickenShiz

    Ok XB1 sucks articles are getting old.

    Everybody knows that the XB1 sucks so lets move on and quit polishing a turd.

    • John Doe

      I really don’t understand why people are losing their time to post this kind of idiot and negative message … seriously how old are you ?

    • ps4lol

      These articles keep appearing because fanboys like the ones who upvoted “illusive man” and misterxmedia cultists still insist Xbox is secretly more powerful than PS4.

      Blame them for denying the facts.

    • ineedgames

      Why is the name a Problem?

    • ChickenShiz

      u butthurt biotch?

  • me3x12

    Gamingbolt needs to stop this bogus hit count trash they pull. He does not say at all that it’s not going to be patched he says he has no idea. Man get it together Gamingbolt really.

    • Guest

      Why dont you get it together and stop being so defensive about the X1. Then again, i guess you have to be when its got its specs.

  • fps2319

    The real bottleneck causes us to lower polygon counts by at least 1/3 so everything can be rendered on screen fast. Esram doesn’t cause this issue. But it’s what the people want I guess.

  • bspells001

    who cares as long as it plays games and more I’m happy, my family loves the Kinect, dlna along with windows 8 and WP integration, Skype,tv, smartglass, 99.9% of the same games as ps4, universal apps coming as well as PLEX oh yea a YouTube app that works, ps4 just collecting dust for the most par, still drooling over sunset overdrive on YouTube on Xbox one

  • BAD ADSc

    I was there at the beggining of xbox 360.
    And at the start the xbox was bleak the games where bleak..
    Over the years 360 was updated loads of times.
    And ive heard they are gonna update it more.
    If you count microsoft out now your a fool.
    And if you think gaming is all about 1080p 60fps crap
    then your a div.
    What happend to a game just being good?

    • Gamez Rule

      “And if you think gaming is all about 1080p 60fps crap then your a div. What happend to a game just being good? THATS WHAT COUNTS”

      Who stated that “gaming is all about 1080p 60fps”?

      If you believe for one minute that resolutions OR frame-rates isn’t what gaming is all about, then you would still be playing games from C64 days still. Higher resolutions with higher frame-rate are better than lower ones. EXAMPLE= 1080p at 60fps on PS4 ( same game ) 1080p at 30fps on Xbone = PS4 better experience.

    • BAD ADSc

      Nah mate its the same bloody game.
      But what im saying is people like yaself
      llook far to much into this. Trust me the experience
      is exact same.
      The xbox one has been bashed the last couple of months
      and its uncalled for.. Its a game stop counting pixcels and

    • Gamez Rule

      But still. Higher resolutions with higher frame-rate are better than lower ones.

    • BAD ADSc

      I agree more resolutions is better.
      But because xbox aint pumping 1080p and 60fps
      makes it a bad machine. It has so much potencial and so
      does sonys machine.
      I mean look at gta 5. Amasing game on last gen not
      pumping out 1080p 60fps. Is ithat bad??
      No it has always been about having fun. But reading
      some peoples posts its just annoying how much they look into a game.
      The sole purpose of a game is to have fun.

    • Gamez Rule

      Thing is that people have a choice, and PS4 multi-plats are better when compared to the same games on Xbone, hence why people compare them. And they are correct in believing that PS4 at higher res- with a higher f-rate is best out the two versions.

      I still enjoy PSOne games with the family, but it doesn’t change the above information.


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