Microsoft’s Claim of Xbox One Becoming More Powerful Using The Cloud Is ‘Technically Correct’
Shadowrun Returns creator Jordan Weisman explains why.
The Xbox One has faced several controversies in the past year or so since it was unveiled, but one of the few remaining issues has been the purpose of Cloud computing. Microsoft has told us time and time again the Cloud computing can be used to make the Xbox One console several more times powerful even with the hardware remaining the same. But is it really possible?
Turns out, even according to some one with limited knowledge of the Xbox One’s architecture, that it very much is possible. Harebrained Schemes founder and Shadowrun Returns creator Jordan Weisman was recently asked about the same by GamingBolt and responded that, “I think that you have to pull apart those marketing statements pretty specifically, and I should start with the giant caveat that I am not in any way fluent in the detail of the architecture for the Xbox One.
“In general, if you have a high bandwidth connection and they’re devoting server-side processing power to support what’s running locally on your machine, it’s technically correct. Your local machine could offload tasks to a server on the other end, which could execute it and send it back, where it is anything from pre-rendered videos to computational components to quote ‘enhance or multiply the processing power of your unit.’ I think that’s just a generic truth, regardless of what the specifics in their box are to anybody else’s.
So in short, technically speaking it’s very much possible that the console can become more powerful using the cloud. But before that we need to see something practical happen. Microsoft had promised in the past that they will show a demo of the cloud’s potential but that did not happened at GDC. May be we shall see something at this year’s E3.
What are your thoughts on the matter? Stay tuned for our complete interview with Jordan Weisman and let us know in the comments below.