Nitrous Engine Dev On PS4 API And Vulkan Support, PS4’s Additional Compute Units Pre-empts Work

Oxide Games talks about Nitrous on PS4 among other things.

Posted By | On 26th, Dec. 2015 Under News


ps4-amd

The Nitrous Engine, created by Oxide Games, has been rather interesting over the past year or so. This is due to Oxide using it for Ashes of the Singularity, the first DirectX 12-focused title available, and creating some wondrous visuals with the same. GamingBolt spoke to Dan Baker, Tim Kipp and Brian Wade of Oxide Games to weigh in on several facets regarding Nitrous, including its use on the PS4.

Having spoken to Brad Wardell earlier about Sony using Vulcan on PS4, we asked the team about the advantages this could create with regards to Nitrous. “From our standpoint, writing a back-end for PS4 is a few months cost and then we’re done. I think it’s a better move for Sony because that means people can invest money in API and it will work everywhere. It will be a lot easier for them to put their code onto.”

As for the GPGPU of the PS4 having wider computer and more ALU utilization for Nitrous, we asked the team’s take on the GPGPU for both consoles. “The PS4 has more synchronous compute queues which could allow you to develop more dependency  with gameplay. You could preempt work.” However the developers admitted they could give a better answer but they can’t due to obvious reasons.

What are your thoughts on this? Let us know in the comments and stay tuned for our full interview the Nitrous Engine team in the coming days.


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  • d0x360

    What are our thoughts on this? Well aside from a vast majority of your audience not having a clue what he said allow me to simplify for them.

    He said nothing. His quote amounts to the ps4 having more compute units than the Xbox so it can perform better with less effort by the dev.

    We all know this already.

    His Vulcan quote also says nothing of interest. All he’s saying is having an api like Vulcan which can work on any and every platform makes porting easier. Again…we already know this.

    The problem with Vulcan, well the 2 problems are as follows. First 99% of gamers don’t care about Vulcan because they are on console or Windows. Second we don’t even know how Vulcan performs because there have been no proper examples of it and it hasnt been released yet.

    This entire article is based in diplomatic Dev speak and anyone who even has a basic grasp on development knows dev speak is nothing but pandering to all sides because they can’t afford to offend anyone. For example if a developer says something was challenging what they mean is it was really damn hard and they wish they didn’t have to do all that extra work. Massive difference between the words spoken and what those words actually mean.

    • Michael Norris

      Vulcan is better than DX12 from what i have read,the thing is you have developers who have preferences toward the API they most commonly use. Gamingbolt loves to post these type of articles that have no substance to them.

      All of the DX12 stuff they write up is a bunch of devs under NDA’s. It’s a total waste for the readers because the lack of hard information. Also when it comes to GPGPU Ps4 wipes the floor with Xone,Cerny and co made damn sure.

    • Psionicinversion

      more pro PS4 BS eh??? Cerny made damn sure lmao yeah sure they did. Its only better because of the increased bandwidth of GDDR5 and 50% MORE HARDWARE. If MS went with GDDR5 instead of the current option the consoles would be pretty much exactly the same

    • Shawn

      Microsoft didn’t so it’s they’re fault for using the weaker gpu, so it’s irrelevant.

    • Psionicinversion

      i arent crying about nothing, just commenting on that idiot and his BS. they both built a box for a certain price and thats what they had to work with that simple.

    • Truth™

      PS4 is trash and irrelevant too in the face of PC’s yet somehow Sony fanboys keep on bringing it up because their buyers remorse is so massive.

      I’d be annoyed if a console I bought only had one game and one that doesn’t even run properly and stutters at sub-30FPS at that

    • cbone99

      lmao ps4 is trash your on crack dude

    • Truth™
    • Gamez Rule

      PS4 version running 1080p with the solid 60fps only to be compared in a face-off to a PC “using a GTX 980 Ti-based system” …and you call PS4 trash LMAO!

      A ( GTX 980 Ti ) costs more than a PS4 let alone the higher costs of a complete GTX 980 Ti-based system and you say PS4 is trash LMAO! Ok the does it make the PC trash because foliage on the PS4 casts shadows, but that effect is missing throughout the PC version..☺☺☺

      You really make people laugh with your comments. No matter what a console does it will never be good enough as your are a pure PC Fankid clearly shown by your worthless posts.

      Any real gaming PC will beat hands down a console running the same game, but to call a console trash because a game that’s running not as good as a PC which costs 3x the price of a console shows how much of a PC fanboi you really have become and make other PC gamers look bad.

    • cbone99

      CRACK

    • Gamez Rule

      He is on something for sure, high on his own BS! ☺☺☺

    • Michael Norris

      You are trash should delete yourself.

    • Truth™

      When’s Uncharted 4 going to run 1080P 60FPS on PS4?

    • Starman

      Funny thing is , still get better results from xb1 …now STFU

    • Shawn

      Lmfao hard in what reality, lmfao.

    • Guest

      So if MS had just gone with GDDR5 also, but still had the inferior GPU, the two systems would be the same now. Ok! That’s sounds smart.

    • Psionicinversion

      nope they would of taken the 25% of the die that the esram takes and filled it with compute units = about the same

    • Guest

      You didn’t say that and you’re assuming.

    • Psionicinversion

      its a pretty good assumption though unless they wanted to go with a really cheap box as the chip would be much smaller, cheaper to make etc

    • Guest

      Ok, this a can agree with. Now, do I want a Benz or a Beemer?

    • Psionicinversion

      none Renault 5 GT Turbo!

    • Truth™

      Between consoles that’s a Trabant Vs a Yugo Vs a Robin Reliant

      All equally trash. The Robin Reliant/Wii U is good for a laugh though 🙂

    • d0x360

      I know they do. I come here less and less often because of it. I hope that someday whoever is in charge around here takes these comments into consideration.

      They might get momentary bumps in traffic from the n4g fanboy brigade but I think their writers have talent that’s not properly channelled and they could build a good audience if they stopped the nonsense.

      As for Vulcan vs dx12 I’ve yet to use Vulcan myself so I really have no first hand experience however even if it does offer slightly better performance all indications from everyone I’ve spoken with say dx12 will be the api of choice due to its east of use and massive adoption. Its really no different than it was before with DX(whatever version) vs opengl. We saw some games support opengl or both but very rarely did we see just the former. Its an alternative that shouldn’t be ignored but sometimes the overall better technology doesn’t win out for any number of reasons.

    • Guest

      Except now with the rise of all the smartphones and Apple OS’es the picture is going to start changing from DX which used to dominate in the PC gaming world to Vulkan. These devs just want whatever is easiest for them, that’s all they care about. They don’t care about the little performances differences.

    • Psionicinversion

      Apple OS are crap for gaming, only peasants use Mac for gaming

    • Guest

      For now, but the wont e the case for long. And PC’s just use brute force to achieve anything.

    • Psionicinversion

      and thats where dx12/vulkan will change everything, no more brute force just pure power. Apples OS isnt on the rise for gaming at all theres more chance of Tizen becoming a leading desktop brand for gaming

    • Guest

      DX12 wont stop the brute force approach, it’ll just make the lower end parts look better when compared to the higher end parts. And devs still have to utilize it, its not free, hence we’ll just have a similar situation to what we have now, we most wont take to much advantage of it. And Vulkan and the rise of OpenGL will help Apple.

    • Psionicinversion

      DX12 massively helps out with large batching scenes. Get massive performance gains there so yeah it will help a lot

    • Guest

      But in other areas, not so much, the dev has to put in the work.

    • Psionicinversion

      yeah but the low driver overhead will free up more cpu time as well. so its all good

    • Tech junkie

      Lol, you think Apple is going to over take PC for gaming. You are hilarious.

    • kstuffs

      Except Apple uses Metal not Vulkan on iOS and OS X.

    • Truth™

      The PS4 is still garbage though. Sub-30FPS in 2015. Where’s the async compute, Cerny?

      Once Vulkan hits the PC is going to make the PS4 completely obsolete

    • Psionicinversion

      its been using async compute for a long time but the fanboys think its a silver bullet but its not.

    • Truth™

      They are desperately clinging on to everything as the PC completely obliterates consoles and the power gap only gets wider. It’s going to be a really long generation when Nvidia Pascal and AMD Northern Islands come out next year just as Vulkan games are about to be released.

      PS4’s nothing but a netflix machine that can’t even play COD at 1080p any more. Should be compared to the Apple TV instead of real gaming platforms like PC, tbh.

    • Psionicinversion

      Arctic Islands dude… Arctic Islands! but yeah theres going to be a pretty big power gap between the current GPU’s and the next ones. Seeing as Vulkan has dual command buffers the next GPU’s could have them as well. Dunno how much of a difference they make but every bit helps

    • Guest

      And yet, COD BLOPS 3 runs at 1080 95% of time. I see the pc is struggling to run it too.

    • Psionicinversion

      yeah PC might struggle to run it at 4K on 1 GPU but thats it hahahah

    • Guest

      Nope, it struggles to maintain a steady 60fps on one gtx 980 ti.

    • Psionicinversion

      lmfao no it doesnt

    • Guest

      lmfao yes it does

    • Psionicinversion

      well i fit does thats because PC uses massively higher settings, and knowing them the game runs like crap until the performance is fixed with patches

    • Truth™

      Nope. Drops most of the time as well. Can’t even hold 60FPS at 1360×1080 either. What a joke. At least PC runs it 1080P solid 🙂

    • Gamez Rule

      Your fanboy logic: When games run at 30fps you smash console players with 1080p 60fps, when a game then runs 1080p 60fps you smash that with 4k 120fps. Gaming at 1080p/30/60fps is enough. Anything more is just nice, but not really necessary.

      So people like you Truth that make negative comments about PS4 but don’t actually own a PS4 is funny at best and makes you look stupid with your fanboy logic LMAO☺

    • Truth™

      Console peasants defending 30FPS. Typical 🙂

    • Gamez Rule

      Yep, your usual fanboy logic:☺

    • nateuc4

      Most PC fanboys like @The_PC_Truth_Insider:disqus don’t even own a mid-end PC and talk about 4K@240FPS. The truth is most of them own a PC which is not even close to PS4 and sometimes also struggles to play games on lowest 720P@30FPS and their parents won’t update their components or buy them a new console or they can’t afford it and then they talk about 4K and 240FPS and #PCMR and call console owners peasants.

    • Michael Norris

      You crusade about talking about Pc this Pc that Ps4 sucks. The fact is a lot of folks want a console. Ps4 is a success which you yourself cant stop so keep up the great work sir.

    • Truth™

      PS4 is still sub 30FPS low settings trash 🙂

    • Guest

      prove it!

    • Psionicinversion

      PSAPI can use async right from the start of the gen (straight out of ND’s mouth seeing as they make it) and its its first partys/games only for its console will use it. Not sure about multiplats though

    • Rhodri

      Battlefield 4

    • Mark

      To be honest BF4 and Infamous uses A-sync Compute. Rise of the Tomb Raider is the first confirmed for Xbox to make use of it

    • Michael Norris

      Most games do use compute just not to the extent most folks are expected.

    • Guest

      You really are obsessed with the PS4, kid. And if the PS4 is garbage, whats that make the X1 that can even match the PS4’s resolution or framerates most of the time.

    • Truth™

      Also garbage just like the POS4.

      Poor paranoid, deluded sonycucks fighting for their increasingly irrelevant console 🙂

    • Starman

      You’re the only one obsessed with Ps4 .. XBTdikwat or whatever name you choose , you jump to PS$ defense on every article…. STFU …

    • Starman

      Where did you get that fangirl info from , vulcan is better than DX12 ?
      And wipes the floor , show me an example then … no argument that the GDDR5(wich is really a DDR3) modded/)… is a bit more powerful but , without something (components) to support it , it’s just numbers talk for them to make it seem like this is where the true power is ….NOT …

    • Guest

      You’re so cute you little fant’rd, Vulkan is faster than DX12, and the PS4’s compute units capabilities destroys the X1’s, just look at Ubi’s on slides, they’ll tell you, but I know you fangirl behind will deny them, cuz are a delusional cant accept the facts little fangirl. And GDDR5 is DDR3 is so cute, but guess what? Its still be far the best video memory out there and SMOKES, and mean SMOKES DDR3 for graphics. But I see that you’ve fed yourself a whole lotta bullsh’t in order to make yourself feel better, Pathetic really.

    • Psionicinversion

      PC’s compute abilities massively outstrip PS4’s

    • Guest

      And? Who’s talking about that? And they also outstrip the X1’s compute capability be even more.

    • Psionicinversion

      wait till the 400 series… The high end GPU should be running at least 6000 SP’s and about 12-13TFLOPs of compute power with architectural enhancements the consoles would kill for with at least 8GB HBM. going be good

    • Starman

      Nice try little boy , lol this is all you little fa**ot fangirls do talk numbers and sales but never show proof .. that sounds good but like I said , fangirl , if you didn’t know Sony garbage has shown nothing … if you say they did , then you’re just a typical di*k rider …

    • Starman

      I would like to know , when did I mention XB! or PS$ …STFU fangirl … you’re the only one in here who thinks consoles (PS$) is the best place to game … STFU>>>>

    • Psionicinversion

      if sony allowed vulkan on PS4 it would make devs life easier. If MS allowed it on Xbox 1 it would make devs life really simple. Vulkan on X1, PS4, win 7,8,10 , steamOS, linux, Mac. 1 API to code a game in to rule them all. DX12 + Vulkan isnt to bad because there quite similiar either way

    • Guest

      One API to rule them all, one console to rule them all, one PC OS to rule them all, etc, etc.

    • Psionicinversion

      well it would make life easier to use 1 API for everything. Can put a lot more time into optimisation rather than spending months porting it to another api

    • Guest

      Unless that API is inferior like say DX.

    • Psionicinversion

      its not inferior though

    • Guest

      Really? How do you know? comparisons please.

    • Psionicinversion

      how do you know Vulkan is superior?? comparisons please!! i can do it to

    • Gamez Rule

      Superior…or ..supported…now that’s the question needed to be asked?

      Even Valves steam machines will be using Vulkan and not DX12 as DX12 is windows 10 based only, while Vulkan on the other hand = Cross-Platform: Windows 7/8/10 Linux, Andriod, etc.

      Why have DX12 that’s only for Windows 10 based OS when Vulkan is the more supported API world-wide for all devices?

    • R3BiRtH

      I love the Vulkan API very much as well, and i always support it and have high hopes for it to be the best and most used api, but even with that i want to ask how you think it is better in the context of your discussion (just for the sake of your argument, and understanding)

      If you think it is better in performance, i’m going to have to say that i believe they are equal in this regard (although i do wish vulkan is better in performance, it is most likely going to be on par with dx12). This is mainly because they take the same approach in lower level development in comparison to api’s of the past. Unlike directx 11 and opengl, where they had different fundamental approaches which made the api’s different (one big example being how shaders are handled), and that the api’s had to be optimized due to their higher level nature (in which dx11 was focused more on overall); dx12 and VK take the same lower level approach and methods for everything, have lighter driver implementation, and leave it up to app developers to abstract performance. Due to the fact that they take the same methods and give devs the same amount of control (which is quite similar to mantle), in terms of performance, i am going to say they are equal to eachother, or matched overall. Looking at one or the other api being better at performance, would be looking at these api’s as if they were not as lower level as they apparently are.

      I would say vulkan is superior primarily because it is multiplatform, and because it makes developer’s life easier by allowing for common applications between multiple platforms and platform versions. Its strength comes from it’s openness (as well as it’s streamlining in comparison to OGL), Spir-V, and how it is matched in terms of functionality and features with dx12.

      I do think vulkan is superior, and performance isn’t the main factor why it is.

    • Gamez Rule

      Lets be honest here for a minute,, Inferior could be a wording that shouldn’t be used with APIs, but Support could be the better wording?

      Example, DX = Microsoft only = ( not good for all products and coders due to non MS products ) = DX has less support than say OpenGL which is on more non MS products and supported by more coders due to being on more products world-wide.

      IF DX was allowed to be used on ALL products that would be good……IF DX was gone and one API was to be used on ALL products that would also be good?

      See what I mean?

    • Guest

      Everyhting you said makes sense and I can agree with, and none of it sounded like biased fanboy sh’t. Bravo, sir! Well done.

  • Truth™

    Why should they even bother with the POS4? It’s junk just like the xbone

    They should bother making AOTS the best experience it can be on PC. Consoles are pathetic and don’t deserve massive RTS games like this.

    • Psionicinversion

      AoTS isnt going to console but they have other games in development with the nitrous engine that may do

    • Guest

      Hmm, its funny how its the “POS4” but not also the POSbox One, when the X1 is obviously the bigger POS out of the two. You’re a fanboy, pretending to be a PC fanboy. You’re obviously butth’rt, little fanboy

    • Truth™

      Paranoid delusional sony shills as usual. Xbone is a joke but because I don’t insult it enough they start crying. Its trash, just like the POS4 🙂

    • Mark

      Lol!

    • Mark

      I think they mentioned they’re dedicated to the PC version, but said it MAY come to console later. I think they’ll push PC perf as much as possible.

  • Starman

    STFU !

    • Guest

      You STFU!! Angry little fant’rd.

    • Starman

      Fant”rd ??? you must be a geek nerd, that sound like some suburban trailer trash red-neck geek fa**ot sh*t ..STFU …

  • cbone99

    why do games have all these bugs & server problems if its easier to make games on ps4. companies need to release the full game too & not use the rest of the game as dlc. starting to call bull ish if u ask me

    • Guest

      Because the “rush” level is far higher than its ever been. Plus higher quality graphics takes more time and effort, hence adding to it taking away from other areas.

    • Psionicinversion

      which is why developers are so glad with the consoles they can save a ton of money by making low res textures cus they cant render high res ones hahaha

    • Greetingsfriend

      Servers having issues has nothing to do with ease of use of a console dev environment.
      And, just because it is easier to work with doesn’t mean everything is easy. Quite the contrary, everything else in development is way harder than before. Which is an issue with the continuous raising of expectations within the industry.

    • Starman

      Wake up ! little boy , Sony and fangirl Indie Dev’s are selling you pipe dreams … like you said , if it’s so much easier ..then show results … until then , all you little Sony fangirls ..STFU !

  • Xbox one 2econd gpu unlocking

    they are salty the PS4 isn’t professionally DX12 certified like our Xbox One.
    +12 and we game on

  • LordCancer Kain

    gamingbolt; where were all experts.

  • Starman

    Some idiot in here tried to say “steam machines” uses ‘Vulcan” lol that would be a big mistake and stupid … dude.you sound stupid…

  • yumri

    As Sony is going to uses OpenGL and most likely has a patch coming for Vulcan to support the increased need for speed with VR.

    Developers also are only getting DX12.1 to work well and failing on DX12.2. DX12.2 is where most of the performance gains on the chart are. How i see it it will most likely be decided in back rooms with ppl in black suits to see how they can make the most money. As the bottom line is all share holders care about the option that promises more sells will win. Vulcan runs on anything but the Xbox ONE while DX12 only runs on windows 10 on PCs and on Xbox ONE. Drivers will matter less if DX12.2 is used so taking power away from nVidia and AMD and giving it to ppl who grew up with machines that could brute force through most bad programming.

    In my understanding of it the thing to make games work on both Windows 10 and the xbox one is not popular among gamers. It is tided to the windows store that most ppl do not look at. Game releases I only found out about a game launch 4 months after it launched b/c its marketing never leaves the windows store which is good but they didn’t really market it to anyone not on a gaming site. Didn’t get onto any of the games wanted for 2015 / 2016 lists, didn’t get any air time in any gaming channels on mainstream YouTube nor the front page of Twitch. Microsoft’s point of easier to port between 2 platforms falls apart when you don’t advertise to ppl that the game came out.

    right now is also a bad time to release anything new. In the US one of the biggest if not the biggest electronic consumers the media is all blocked by politics and other stuff to distract from them doing something they do not want to ell us about and Microsoft nor anyone else in gaming not on mobile seems to ever come up. On Youtube.com i sometimes see the windows store referred to but almost always in a bad light.

    So in my mind DX12 is off to a bad start and Vulcan can come ahead soon if they want and steam wants to.


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