KOJIMA PRODUCTIONS (METAL GEAR SOLID, DEATH STRANDING)
Okay, so Kojima’s cutscenes are not without their failings. Often, they make no sense. Often, they’re unbelievably stupid. Often, characters talk the way no real human has ever spoken before, and hopefully never will. Often, they’re bogged down by excessive, heavy-handed exposition. All of these things are true. Clearly, they’re not consistent. But when they’re good, they’re so good. Hideo Kojima has never hidden his love for cinema and filmmaking, and he takes every chance he gets to show that off in his games. Across Metal Gear Solid and Death Stranding, he and his team have crafted some truly stunning cutscenes that invoke memorable imagery. Sure, not all of his cutscenes are winners, but the ones that are have stayed with us long after we first witnessed them.















