15 Biggest Graphical Leaps In Video Games You Need To Know

Ray-tracing, neural networks and 3D/4D processes are only the start.

Posted By | On 05th, Jul. 2019

Page 13 of 15

Unity’s Entity Component System

Along with well-detailed characters that move realistically, Unity is capable of massive worlds as well. As part of rebuilding the basis of its engine, Unity revealed the Entity Component System which emphasized a more data-oriented approach for designing. Hierarchical level-of-detail, which changes the detail of in-game objects based on their distance from the player, a new object culling system and asynchronous scene streaming were also showcased courtesy of a cyberpunk city demo.


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