15 Biggest Graphical Leaps In Video Games You Need To Know

Ray-tracing, neural networks and 3D/4D processes are only the start.

Posted By | On 05th, Jul. 2019

Page 13 of 15

Unity’s Entity Component System

Along with well-detailed characters that move realistically, Unity is capable of massive worlds as well. As part of rebuilding the basis of its engine, Unity revealed the Entity Component System which emphasized a more data-oriented approach for designing. Hierarchical level-of-detail, which changes the detail of in-game objects based on their distance from the player, a new object culling system and asynchronous scene streaming were also showcased courtesy of a cyberpunk city demo.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dragon Quest I & II HD-2D Remake – Worth Playing

Dragon Quest I & II HD-2D Remake – Worth Playing

The classic game is back, and it’s still an engaging play.

Battlefield: RedSec Review – The Royale Treatment

Battlefield: RedSec Review – The Royale Treatment

The new battle royale isn't without its missteps or annoyances, but it's a solid start that feeds your appetit...

Football Manager 26 Review – Rebuild Season

Football Manager 26 Review – Rebuild Season

FM returns after a year long hiatus with a largely successful series reinvention.

You Need to Play ARC Raiders, Even if You Hate Extraction Shooters

You Need to Play ARC Raiders, Even if You Hate Extraction Shooters

A post-apocalyptic party in the Rust Belt, Embark Studios' latest is an engrossing invitation to the genre unl...

Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs

Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs

While the studio hasn't made any official statement or announcement yet, the lay-offs were reported by employe...

ARC Raiders’ AI Usage on The Same Level as THE FINALS, Says Embark

ARC Raiders’ AI Usage on The Same Level as THE FINALS, Says Embark

CCO Stefan Strandberg said that Embark Studios has no plans to replace real actors, but rather to work with th...