Multi-GPU Rendering via the Cloud
Google has been harping for a while about the significance of Stadia’s cloud-based multi-GPU rendering. Essentially, developers can utilize a number of available GPUs for their games as opposed to optimizing for a wide variety of set-ups, thus pushing the visuals of their games further. More GPUs can be used to handle particle effects, fluid simulation and other complex effects without bogging down performance for the end user, thus saving time and resources for the developer.
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