15 Biggest Graphical Leaps In Video Games You Need To Know

Ray-tracing, neural networks and 3D/4D processes are only the start.

Posted By | On 05th, Jul. 2019

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Nvidia Turing Mesh Shaders

Nvidia Asteroids

In terms of culling technologies, Nvidia revealed its Turing mesh shader system for efficiently managing level of detail and rendering. While the principle is the same – modifying the level-of-detail based on distance from the player – the system relies on compact meshes created by cooperative thread groups. After testing, any remaining triangles are culled – Nvidia’s Asteroids demo showcases 3.5 trillion triangles being culled down to 50 million on screen, providing more efficient solution as opposed to simply culling each individual triangle.


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