Nvidia Turing Mesh Shaders
In terms of culling technologies, Nvidia revealed its Turing mesh shader system for efficiently managing level of detail and rendering. While the principle is the same – modifying the level-of-detail based on distance from the player – the system relies on compact meshes created by cooperative thread groups. After testing, any remaining triangles are culled – Nvidia’s Asteroids demo showcases 3.5 trillion triangles being culled down to 50 million on screen, providing more efficient solution as opposed to simply culling each individual triangle.















