Metal Gear Solid V: The Phantom Pain
Some fans might have been disappointed that Kojima didn’t get the chance to properly close out the story of Big Boss in quite the way they hoped for, but the major strength of Metal Gear Solid V: The Phantom Pain comes in how it allows the player to create their own stories. One of the best uses for an open world in recent memory, the emergent possibilities that came out of giving Venom Snake a box of tools and letting us make up the rest as we went along is what we all remember the game for. What other games lets you go surfing a cardboard box down some sandy hill, pop out like a deadly Jack-in-the-Box and send your robot rocket fist to knock out the guard you want to tie to a balloon? That’s what we thought.
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