Marvel’s Avengers Is Looking To Strike A Balance Between Accessibility And Challenge – Crystal Dynamics

Crystal Dynamics studio head Scot Amos talks about how Avengers is approaching difficulty.

Posted By | On 10th, Nov. 2019

marvel's avengers

Marvel’s Avengers is going to attract a lot of players- not only because Square Enix and developers Crystal Dynamics are putting a lot of their eggs in this basket, but also because simply by virtue of being a Marvel game – and an Avengers game, no less – it will appeal to the all-things-Marvel-loving masses of today’s day and age like few other games can and will.

Given that, there is an interesting question to be asked about how the game approaches difficulty. In light of the large crowds the game will be attracting, will it be going for a more accessible approach, or will it instead look to offer a challenging experience to those who dive in?

Speaking to IGN Italy, Crystal Dynamics studio head Scot Amos said that it’ll look to strike a balance between both. According to Amos, the game will be accessible enough to appeal to the large number of Marvel fans who will be jumping into the game. At the same time, for those who’re looking for more of a challenge, it will also “allow the most demanding to study what is the best way to build or play the various heroes.”

It’s a tricky balance to strike, and not an easy task by any means, so here’s hoping Crystal Dynamics manage to get this right.

Marvel’s Avengers is out on May 15, 2020 for the PS4, Xbox One, PC, and Stadia.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...