10 Video Game Stealth Game Mechanics That Make No Sense

There's no doubt that stealth games are fantastic, but some of the genre's staple mechanics wouldn't make any sense in real-life.

Posted By | On 23rd, Feb. 2022

Page 1 of 10

The stealth game genre might not be the most popular one, but it certainly has a long-standing legacy of its own. From the earliest games like 1981’s Castle Wolfenstein to the Metal Gear Solids of today, there is no shortage of iconic stealth game mechanics that have outgrown them to become staples of the genre. However, there’s no denying that quite a few of them wouldn’t translate neatly to real life. To that effect, here are 10 such stealth game mechanics that make no sense at all.

No Fall Damage When Jumping On Enemies

Dishonored 2_02

Ever since the likes of Thief and Tenchu burst onto the seams in the 90s, parkour has become synonymous with stealth games. Modern stealth games pay a lot of attention to the element of verticality in their levels, and games such as Dishonored actually incentivize players to use this elevation to their advantage and dispatch enemies using air assassinations from above. While most of these games feature fall damage otherwise – if you jump onto an enemy it gets nullified with the vague explanation of the enemy body acting as cushioning for the landing. We’re pretty confident it doesn’t work as such in real-life, although you are free to try it out should you happen to disagree.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Witcher 4 – Official Trailer Breakdown Reveals Details on Story, Combat, and More

The Witcher 4 – Official Trailer Breakdown Reveals Details on Story, Combat, and More

Game director Sebastian Kalemba reveals additional details on the newly revealed action RPG in an official tra...

Helldivers 2 Sees Sharp Surge in Concurrent Players Following Omens of Tyranny Update

Helldivers 2 Sees Sharp Surge in Concurrent Players Following Omens of Tyranny Update

The co-op shooter's Steam concurrent player count shot up to over 137,000 players, the highest it has been in ...

Black Myth: Wukong Patch Adds PS5 Pro Support

Black Myth: Wukong Patch Adds PS5 Pro Support

The update, which is live on both PC and PlayStation 5, also brings with it new gameplay features and challeng...

The Witcher 4 Won’t “Break Canon” with Any Witcher 3 Endings

The Witcher 4 Won’t “Break Canon” with Any Witcher 3 Endings

The next instalment in the series will maintain continuity with The Witcher 3 regardless of how your story end...

The Witcher 4 Will “Put Player Agency at the Center”

The Witcher 4 Will “Put Player Agency at the Center”

“[We’re giving] more tools for players' disposal, to be able to not only play and go with the consequences...

Mafia: The Old Country is Structurally Similar to Mafia 1 and 2, Says Hangar 13

Mafia: The Old Country is Structurally Similar to Mafia 1 and 2, Says Hangar 13

Studio president Nick Baynes calls it "a linear adventure" in a world where "you can go off the beaten path an...