Xbox Assisted Starfield’s Development Better Than Redfall – Phil Spencer

Xbox boss says the company "didn’t do a good job early on in engaging Arkane Austin" and "left them to work" on Redfall.

Posted By | On 04th, May. 2023

starfield

In the wake of Arkane Austin’s critically disastrous Redfall, Microsoft Gaming CEO Phil Spencer spoke on the Kinda Funny Xcast about the reception and its development. He apologized for “disappointing the community” and promised to review Microsoft’s process while noting that review scores were “significantly lower” than expected.

Of course, the immediate concern is whether Bethesda’s Starfield could also suffer. That seemingly won’t be the case since Xbox did a “better job” assisting in development than it did for Redfall.

“When we acquire studios, there are games in development, and then there are things that are either early in development or not even conceived yet. I think we need to improve in engaging with games that are mid-way through production when they become part of Xbox,” Spencer said (transcription via IGN).

Spencer also acknowledges that the company “didn’t do a good job early on in engaging Arkane Austin to help them understand what it meant to be part of Xbox and part of first-party and use some of our internal resources to help them move along that journey even faster. We left them to work on the game.”

Earlier engagement with studios works better, though. “But when [Xbox Game Studios head] Matt Booty [and Zenimax president] Jamie Leder sit down, I think we can engage earlier with our different studios. And I do think there’s a difference when we come in when the creative is already set on a game – and that’s not washing our hands, every game we ship from our teams is an Xbox game, so we take full responsibility for it.”

Since Starfield was earlier in development around the time Microsoft acquired Bethesda, Xbox was able to assist it better. This apparently wasn’t possible with Redfall, which was further along, but Spencer still says they for the team earlier.

“We should’ve been there for [Arkane studio director] Harvey [Smith] and the team earlier. I think that’s on us. And then through the process. It’s an Unreal game, we have a bunch of studios that have done some great work on Unreal over the years, and I think we were too late to help in that when they had certain issues.”

Starfield is slated to launch on September 6th for Xbox Series X/S and PC and launches on day one for Game Pass. On June 11th, it will receive “tons of new gameplay” at the Starfield Direct, which follows the Xbox Games Showcase. Interviews with developers and behind-the-scenes information are also promised, so stay tuned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Pokemon Trading Card Game Pocket Has Reportedly Earned Over $120 Million

Pokemon Trading Card Game Pocket Has Reportedly Earned Over $120 Million

The app is reportedly earning $6.4 million in revenue every day on average, and took just 17 days to cross the...

Microsoft Flight Simulator 2024 Plagued by Long Initial Loading Times, Developer Investigating

Microsoft Flight Simulator 2024 Plagued by Long Initial Loading Times, Developer Investigating

"With so many users initializing the sim concurrently, we have a large number of server requests," says the of...

Starfield Crosses 15 Million Players

Starfield Crosses 15 Million Players

The game's newest update is also live, bringing quality-of-life improvements, two new free Creations (includin...

Microsoft Flight Simulator 2024 is Out Today

Microsoft Flight Simulator 2024 is Out Today

The newest instalment in Microsoft's simulation franchise boasts a new Career Mode, tech and visual improvemen...

Control 2 Has a €50 Million Development Budget, FBC: Firebreak’s Budget is €30 Million

Control 2 Has a €50 Million Development Budget, FBC: Firebreak’s Budget is €30 Million

Remedy Entertainment is expecting 3-4 million units sold for Control 2 to be the mark where it doubles its inv...

S.T.A.L.K.E.R. 2: Heart of Chornobyl Trailer Highlights Nvidia DLSS 3 Performance at 4K

S.T.A.L.K.E.R. 2: Heart of Chornobyl Trailer Highlights Nvidia DLSS 3 Performance at 4K

Nvidia's AI-powered upscaling technology offers massive performance gains for RTX 40 series GPUs at 4K and max...