Double Fine’s Kiln Launches on April 23rd, Open Beta Announced
The party-based brawler, where players create pots and then compete in 4v4 matches to extinguish the opposing kiln, retails for $19.99.
The party-based brawler, where players create pots and then compete in 4v4 matches to extinguish the opposing kiln, retails for $19.99.
Despite base PS5 and PS5 Pro gameplay, Xbox Series X/S is unlikely to receive similar showcases from Pearl Abyss before March 19th.
After a milestone review, studio head Steve Papoutsis said the team has "full confidence" in delivering an experience "players will love."
Find out everything you should know about the game-changing update and next story expansion before their April 7th launch.
Pywell is a land of wonders, for sure, but it's also one where opportunities to relive the best of open world games are abundant thanks to some intelligent design choices.
Even the best features come with a few quirks, but Microsoft is finally addressing one of the more annoying eccentricities of Quick Resume.
The party-based brawler, where players create pots and then compete in 4v4 matches to extinguish the opposing kiln, retails for $19.99.
Despite base PS5 and PS5 Pro gameplay, Xbox Series X/S is unlikely to receive similar showcases from Pearl Abyss before March 19th.
Can a single purchase for the upcoming open worlder dispel the old adage “if it looks too good to be true, it probably is?”
Other titles confirmed to appear include Alabaster Dawn, Windrose, Dead as Disco, Risk of Rain 2, Alkahest and much more.
From Kliff’s quest to rebuild the Greymanes, to the looming threat of the Abyss, let’s take a look at Crimson Desert’s characters, factions, and mysteries.
Whether it’s dynamic combat physics, reactive ecosystems, or tiny immersive touches, Crimson Desert looks obsessively detailed.
The core objective is to reach a score target determined by the new HoloTags and then extract to earn points for ranking up.
From Hexe's black magic to Queen Stoneback Crab’s great explosivity, Crimson Desert’s boss fights are promising pure cinematic spectacle.
Feel the different weapon responses courtesy of adaptive triggers and haptic feedback while absorbing bullets and dashing about.
Strauss Zelnick noted that, while AI can make things that look like games, making interactive worlds "is a completely different animal".
Howard also spoke about how Bethesda's games have often served as follow-ups to titles across its franchises, like Fallout 3 and Skyrim.
Strauss Zelnick spoke about Take-Two having plenty of experience with working on games for different audiences, like WWE 2K and NBA 2K.
Todd Howard spoke about how the team behind The Elder Scrolls 6 had to deal with Creation Engine being upgraded from 2 to 3.
Neither Microsoft nor Steam have been making similar moves for now, indicating that this might be PlayStation's own decision.
"It's not post-processing at the frame level," said Jensen Huang at GTC 2026, "it's generative control at the geometry level."
The dragon allows players to fly all over the in-game world, while also providing combat options thanks to its fiery breath.
"We started doing weekly cuts and celebrated them," said co-director Jason Connell at GDC 2026 after noting how challenging it can be.
After a milestone review, studio head Steve Papoutsis said the team has "full confidence" in delivering an experience "players will love."
Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.