While Capcom has confirmed that it has been working on DLC for Resident Evil Requiem, a new report indicates that this DLC will be a large one, with plenty of additional storytelling. In a series of posts, known leaker AestheticGamer compared the DLC to Resident Evil 4 Remake’s Separate Ways and Resident Evil Village’s Shadow of Rose expansions.
This is seemingly part of a larger push at Capcom to work on lengthier story-heavy expansions for Resident Evil games. Along with this, the leaker also believes that this expansion of scope has led to the release window for Resident Evil Requiem’s DLC being pushed back to after the release of Resident Evil Veronica.
“Capcom is investing into doing more lengthy story DLC in the future of RE, of the length & ambition as Separate Ways/Shadow of Rose, for both Requiem & future RE titles,” he wrote. “There are a few reasons for this. I also keep hearing that Resident Evil Requiem‘s DLC is going to release after Veronica remake releases.”
The decision seemingly stems from the fact that many of Capcom’s side games in the Resident Evil franchise, like Revelations, Chronicles, and Survivor, haven’t been performing as well as the company would like. The lengthier DLCs for its mainline games are meant to address this and also offer the developers ways to experiment with game design ideas.
“Capcom’s had an issue in recent years in the RE Engine era with side games, like Revelations, the Chronicles, or Survivor games. Apparently, this is something of a temporary solution Capcom is employing, investing in longer story DLCs for their RE games, which work as smaller, more experimental “side stories” for the franchise. It will also help fill their schedule of releases in between the bigger RE games.”
As for why Requiem’s DLC has been pushed back to beyond Resident Evil Veronica’s release, AestheticGamer said that the latter project is currently “all hands on deck” at Capcom to make sure that it is done before its planned early 2027 launch window. The DLC’s development is also seemingly taking quite a bit of feedback about Requiem into account, which has led to it requiring more work, “And somewhat inspired this decision they recently made about continuing bigger story DLCs for RE now and in the future.”
Further expanding on their claims, AestheticGamer has reiterated that Capcom still doesn’t have a “master plan” that it is working towards. Rather, the company is simply being “more responsive”, which has led to what the leaker refers to as the Resident Evil franchise’s “third golden age”. Capcom’s plans largely revolve around what it wants to do over the next five years, and even then, the company faces issues like work needing to be scrapped or a change in community response.
“Part of what’s led to RE living as long as it has is being responsive; RE4 & RE7, for example, came from responding to the state of the IP at the time, or RE2 & RE:2 were rebooted late in dev due to development troubles. Capcom works hard on RE games, then makes decisions based on the current state of things, & I do believe while that has pros & cons, that flexibility & responsive is overall a good thing.”
“I mention all of this since Resident Evil Requiem‘s DLC is coming out so late or this future of bigger DLCs isn’t something Capcom planned for; it’s being done in response to fan desires as a sorta’ temporary solution. They have the next several years of big RE projects plotted out, and doing these DLCs allows them to be more responsive to fan desires, get to be experimental for bigger project testing in a few ways while not changing their further out & longer current project pipeline essentially. And also gets to fill some gaps in keeping fans waiting for more RE.”
Resident Evil Requiem was released on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 earlier this year. Read our review for more details. Also, take a look at the announcement trailer for Resident Evil Veronica while you’re at it.















