A complete guide for Dragon Age: Inquisition Jaws of Hakkon DLC.
Brad Wardell reveals that Microsoft are doing away with the old eSRAM API.
A complete guide for Bloodborne.
"Our PS4 and Xbox One versions are almost identical at a healthy frame rate, that's quite a result in a world of upscaled or letterboxed games."
OSome Studio co-founder Mathieu Fremont talks about the noir-esque adventure.
Also, Ken Ichiro Imaizumi's Linkedin account pretty much confirms that the recent rumors had some truth to them.
Producer Almir Listo talks about the current gen port and the possibility of Payday 3.
Spencer on all things Xbox One.
Kojima finally breaks the silence.
Game director Andrea Basilio reveals that they were not happy with 900p so they pushed for further optimizations.
"I think that if a game is good, players will know that regardless of anything. "
Power struggle with Konami cited as the reason.
A complete video walkthrough for Final Fantasy 15: Episode Duscae Demo.
Also, a few interesting details were hidden in recent press releases.
If a developer pursues DX12 they're making a calculated decision to not release their game on the PS4, says Aaron Pollack from Circle 5 Studios.
A few tech tips for Battlefield Hardline.
A complete guide for Battlefield Hardline.
Independent developer Owen Deery explains to GamingBolt why Small Radios Big Televisions is not coming to the Xbox One for now.
A complete video walkthrough for Battlefield Hardline.
Wired Productions talks about its diminutive but action-packed arcade shooter.