Posts By Rashid Sayed

GTA 5 PC: Infinite Loading Screen And “Social Club UI Has Stopped Working” Fixes

GTA 5 PC: Infinite Loading Screen And “Social Club UI Has Stopped Working” Fixes

A couple of quick fixes for Grand Theft Auto 5 on PC.

Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks

Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks

Brad Wardell also comments on whether Ashes of the Singularity will launch on PS4 and Xbox One.

Relativity Interview: M.C. Escher Meets Altered Physics

Relativity Interview: M.C. Escher Meets Altered Physics

Creator Willy Chyr briefly talks about his upcoming puzzle title.

Metal Gear Solid 5’s Doctor Look-Alike Planning To Sue Kojima For Using Likeness And Theories
Small Radios Big Televisions, Magnetic Tape Decay and PS4 Development

Small Radios Big Televisions, Magnetic Tape Decay and PS4 Development

Fire Face talks about its unorthodox PS4 adventure title,

Project CARS Using 7th Core of Xbox One’s CPU To Offload Tasks, Game Utilizing AMD’s EQAA

Project CARS Using 7th Core of Xbox One’s CPU To Offload Tasks, Game Utilizing AMD’s EQAA

Some technical details on the upcoming racer.

RIDE Interview: The Future of Milestone’s Racing Heritage

RIDE Interview: The Future of Milestone’s Racing Heritage

Milestone talks about its cross-generational bike racing simulator.

DX12 And New GPU Tech Will Make High Resolution, High Frame Rate VR Possible, API Is Incredibly Fast

DX12 And New GPU Tech Will Make High Resolution, High Frame Rate VR Possible, API Is Incredibly Fast

nDream's CEO on DirectX 12 and VR combination.

Graphical Effects That Make Games Look Worse Due To Poor Implementation

Graphical Effects That Make Games Look Worse Due To Poor Implementation

Fantastic effects being implemented in a dull and mundane manner.

Xbox One’s eSRAM Brings It Close to PS4’s GDDR5 Performance But Number of GPU Cores Still A Factor

Xbox One’s eSRAM Brings It Close to PS4’s GDDR5 Performance But Number of GPU Cores Still A Factor

Brad Wardell on the performance difference between the current gen consoles.

Zombie Vikings Interview: Hackventures and Mega Zombies

Zombie Vikings Interview: Hackventures and Mega Zombies

Zoink Games talks the finer elements of weaponizing your friend's undead limbs.

Zombie Army Trilogy Interview: Walk Like a Nazi Zombie

Zombie Army Trilogy Interview: Walk Like a Nazi Zombie

Rebellion's zombies - and the snipers that hunt them - return.

Bastion PS4 Interview: Back to Where it All Began

Bastion PS4 Interview: Back to Where it All Began

Greg Kasavin talks about the debut of Supergiant's breakout hit on PS4.

The Witcher 3’s Graphics Have Possibly Undergone A Shift From Realistic To A More Vibrant Look
World of Tanks Confirmed To Run At 1080p On Xbox One, DX12 Will Make The Console More Powerful

World of Tanks Confirmed To Run At 1080p On Xbox One, DX12 Will Make The Console More Powerful

Also, cross platform play between Xbox 360 and Xbox One confirmed.

PS4 Firmware Update Incoming To Fix 2.50 Issues, Sony Looking To Provide Uncompressed PS4 Screens

PS4 Firmware Update Incoming To Fix 2.50 Issues, Sony Looking To Provide Uncompressed PS4 Screens

A few updates regarding future PS4 firmware updates.

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

"No one had seen a 4K game with thousands of units on-screen at once, DirectX11 couldn't even attempt that," says Stardock CEO Brad Wardell.

The Hum Abductions Interview: Close Encounters of The Vicious Kind

The Hum Abductions Interview: Close Encounters of The Vicious Kind

Thotwise CEO talks about the upcoming first person survival horror with aliens.

Spencer On Improving Xbox One’s UI Speed, DX12, Achievement Sorting, Cross Play And More

Spencer On Improving Xbox One’s UI Speed, DX12, Achievement Sorting, Cross Play And More

We also see a modest side of Phil Spencer.

Batman Arkham Knight Interview: The Knight’s End We Deserve

Batman Arkham Knight Interview: The Knight’s End We Deserve

Rocksteady talks about the most fitting conclusion to the Arkham trilogy.