Studio boss Ian Bell on upcoming fixes, new tracks and more for Project CARS.
Manipulate time in a beautifully realized mechanical world.
"It's just a part of the game," says Quinton Flynn.
Tripwire talks about the macabre chaos of its latest co-op shooter.
John Hable on how DX12 will impact consoles and PC.
Graeme Boyd on the importance of exclusives and 3rd party games for the Xbox One.
A Reddit user has got his hands on a Windows 10 build with DX12 installed.
Microsoft working on further strengthening its online infrastructure.
Glitches are also being worked on, says CD Projekt's Marcin Momot.
A complete guide for Destiny House of Wolves.
A few tech tips for The Witcher 3: Wild Hunt.
A complete guide for The Witcher 3: Wild Hunt.
Tripwire Interactive's Alan Wilson on the development of the Killing Floor 2's PS4 version.
No more 90 minute long cutscenes.
Community Lead & Website Coordinator at CDPR on photo mode and DualShock 4 support for the PC version.
Harmonix talks the return of Rock Band to the music games genre.
The upcoming spiritual first person adventure is detailed by Wales Interactive.
FuturLab's technical director gives his take on the differences between PS4 and Xbox One.
The minds behind Torchlight delve into their upcoming space combat RPG.
"Trailers and feature-length movies simply have a much higher budget per second than what the full game can afford," says Filmic Worlds boss John Hable.
