A complete guide for The Witcher 3: Wild Hunt.
Tripwire Interactive's Alan Wilson on the development of the Killing Floor 2's PS4 version.
No more 90 minute long cutscenes.
Community Lead & Website Coordinator at CDPR on photo mode and DualShock 4 support for the PC version.
Harmonix talks the return of Rock Band to the music games genre.
The upcoming spiritual first person adventure is detailed by Wales Interactive.
FuturLab's technical director gives his take on the differences between PS4 and Xbox One.
The minds behind Torchlight delve into their upcoming space combat RPG.
"Trailers and feature-length movies simply have a much higher budget per second than what the full game can afford," says Filmic Worlds boss John Hable.
A complete video walkthrough for Invisible, Inc.
A complete video walkthrough for Ether One.
Microsoft are also looking for UX designer that will develop frameworks for episodic storytelling.
An in-depth look at The Witcher 3's gameplay features,
This is either genuine or some high level trolling job.
Played like a damn fiddle or just mere coincidences?
A complete guide for Project CARS.
The difference is startling.
Visually downgraded? Not a chance.
Midgar Studio founder Jeremy Zeler-Maury talks about the crowd-funded homage to JRPGs.
Filmic Worlds boss, John Hable also talks about the selection process at Naughty Dog.
