Posts By Rashid Sayed

DriveClub Frame Rate Reveal Happening This Week, New Gameplay Footage Incoming

DriveClub Frame Rate Reveal Happening This Week, New Gameplay Footage Incoming

Game director once again confirms that DriveClub will be running at a native 1080p and PS Plus Edition is happening.

Destiny Information Blowout: Shared World Shooter, PC Version, Player To Player Trading

Destiny Information Blowout: Shared World Shooter, PC Version, Player To Player Trading

New details for the year's most anticipated MMO shooter.

To Leave PS4 Runs At 1080p/60fps, Sony “Really Working Their Asses Off To Help Devs Like Us”

To Leave PS4 Runs At 1080p/60fps, Sony “Really Working Their Asses Off To Help Devs Like Us”

Freaky Creations' Estefano Palacios and Jorge Blacio on how Sony is helping indie developers in Ecuador.

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.

Bound by Flame Dev Praises PS4, Eager To See What Games Will Look Like When It’s Pushed To The Limit

Bound by Flame Dev Praises PS4, Eager To See What Games Will Look Like When It’s Pushed To The Limit

"We feel that the step up from the old generation is so strong that yes the PS4 has what it takes to really let the creativity run free."

Trials Fusion Mega Guide: Tips, Stunts, Squirrels Locations, Ninja Tracks And Tricks

Trials Fusion Mega Guide: Tips, Stunts, Squirrels Locations, Ninja Tracks And Tricks

A complete guide for Trials Fusion.

Mercenary Kings Video Walkthrough in HD | Game Guide

Mercenary Kings Video Walkthrough in HD | Game Guide

A complete video walkthrough for Mercenary Kings.

Trials Fusion Video Walkthrough in HD | Game Guide

Trials Fusion Video Walkthrough in HD | Game Guide

A complete video walkthrough for Trials Fusion.

Bound by Flame Runs At Native 1080p on PS4, Has A Variable 30-60 Frame Rate

Bound by Flame Runs At Native 1080p on PS4, Has A Variable 30-60 Frame Rate

Producer Walid Miled also explains the various fighting styles in the game.

Resogun Dev Diary: From Voxel Murder to Resolution Gunning In 1080p

Resogun Dev Diary: From Voxel Murder to Resolution Gunning In 1080p

Housemarque's Tommaso De Benetti shares exclusive info on the mesmerizing shooter's development.

Hideo Kojima’s Announcement Won’t Be “Earth Shattering”, “Curtail Your Hype Trains Accordingly”
PS4 Games Could See Increased Visual Fidelity, Lesser Load Times, Granite’s Texture Streaming Detailed

PS4 Games Could See Increased Visual Fidelity, Lesser Load Times, Granite’s Texture Streaming Detailed

Graphine's CEO Aljosha Demeulemeester explains how hardware virtual texturing works using Granite SDK.

Cloud Based Gaming Is Certainly The Future, Almost There Technologically – Autodesk

Cloud Based Gaming Is Certainly The Future, Almost There Technologically – Autodesk

But it will boil down to business decison according to Games Industry Marketing Specialist at Autodesk, Wesley Adams.

Akihiro Suzuki On PS4: ‘Pretty Satisfied With Specs’, ‘Would Be Overjoyed If Clock Was A Bit Faster’
Lego The Hobbit (Video Game) Mega Guide: Red & Mithril Bricks, Studs, Collectibles

Lego The Hobbit (Video Game) Mega Guide: Red & Mithril Bricks, Studs, Collectibles

A complete guide for Lego The Hobbit.

The Wolf Among Us Episode 3 ‘A Crooked Mile’ Video Walkthrough in HD | Game Guide

The Wolf Among Us Episode 3 ‘A Crooked Mile’ Video Walkthrough in HD | Game Guide

A complete video walkthrough for The Wolf Among Us Episode 3.

Lego The Hobbit (Video Game) Video Walkthrough in HD | Game Guide

Lego The Hobbit (Video Game) Video Walkthrough in HD | Game Guide

A complete video walkthrough for Lego The Hobbit.

Kodoku Runs At 1080p/60fps On PS4, “There Is So Much Memory To Use” – Dev

Kodoku Runs At 1080p/60fps On PS4, “There Is So Much Memory To Use” – Dev

Cross Buy between the PS4/PS Vita is still to be decided.

Check Out How Umbra Is Being Used In The Witcher 3 To Reduce Memory Usage And Query Times

Check Out How Umbra Is Being Used In The Witcher 3 To Reduce Memory Usage And Query Times

Occlusion culling technique at its best.

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.