Posts By Leonid Melikhov

Metro 3: Five Most Wanted Features

Metro 3: Five Most Wanted Features

Here is what 4A Games should include in Metro 3 if they decide to make one.

PS4 vs. Xbox One: Who Won 2014?

PS4 vs. Xbox One: Who Won 2014?

With hardly any innovation in gameplay mechanics, 2014 is the year of stalemate between PS4 and Xbox One.

The Big Interview: Dean Hall Talks About DayZ, Console Gaming Challenges, Graphics API And More

The Big Interview: Dean Hall Talks About DayZ, Console Gaming Challenges, Graphics API And More

GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.

Witcher 3: Dev Aims To ‘Deliver The Highest Fidelity Graphics Possible’ Across All Platforms

Witcher 3: Dev Aims To ‘Deliver The Highest Fidelity Graphics Possible’ Across All Platforms

Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.

Black Gold Online Interview: A New Take On Steampunk Fantasy

Black Gold Online Interview: A New Take On Steampunk Fantasy

Snail Games' Senior Content Lead/Marketing Manager Johnny Lynch on everything Black Gold Online.

Fable Legends Interview: ‘We’ll Do Whatever We Can That Works And Screams Fable’

Fable Legends Interview: ‘We’ll Do Whatever We Can That Works And Screams Fable’

Lionhead Studios' Geoff Smith on how Fable Legends will return to the franchise's roots.

Borderlands: The Pre-Sequel! Interview: ‘This Is A Completely New Full-Blown Borderlands Game’

Borderlands: The Pre-Sequel! Interview: ‘This Is A Completely New Full-Blown Borderlands Game’

2K's Joe Eschler and Gearbox's James Lopez gives us the low down on Borderlands: The Pre-Sequel!

Alien Isolation Mega Interview: ‘No Game Comes Close To The Dynamic AI of The Alien We Have’

Alien Isolation Mega Interview: ‘No Game Comes Close To The Dynamic AI of The Alien We Have’

Senior Designer Gary Napper talks how the alien in Alien Isolation is perhaps the greatest representation of AI in video games.

PlanetSide 2 PS4 Interview: Companion App, Microtransactions, Engine Updates And More

PlanetSide 2 PS4 Interview: Companion App, Microtransactions, Engine Updates And More

PlanetSide 2 lead designer Luke Sigmund on what to expect from the PS4 version.

Dragon Age Inquisition Interview: Making The Definitive Dragon Age Experience

Dragon Age Inquisition Interview: Making The Definitive Dragon Age Experience

Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.

Destiny Interview: ‘We Wanted To Make Something That Was Actually A Game Set For All Moods’

Destiny Interview: ‘We Wanted To Make Something That Was Actually A Game Set For All Moods’

Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.

Call of Duty Advanced Warfare Interview: A New Era of Modern Warfare

Call of Duty Advanced Warfare Interview: A New Era of Modern Warfare

Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the franchise and living up to expectations.

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be faithful to the series' DNA.

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.

Uncharted 4 & The Order 1886 Are Just the Tip of the Iceberg of What Is Possible With The PS4: Sony
The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

Ready At Dawn's Marc Turndorf on all things The Order: 1886.

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.