Here is what 4A Games should include in Metro 3 if they decide to make one.
With hardly any innovation in gameplay mechanics, 2014 is the year of stalemate between PS4 and Xbox One.
GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.
Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.
Snail Games' Senior Content Lead/Marketing Manager Johnny Lynch on everything Black Gold Online.
Lionhead Studios' Geoff Smith on how Fable Legends will return to the franchise's roots.
2K's Joe Eschler and Gearbox's James Lopez gives us the low down on Borderlands: The Pre-Sequel!
Senior Designer Gary Napper talks how the alien in Alien Isolation is perhaps the greatest representation of AI in video games.
PlanetSide 2 lead designer Luke Sigmund on what to expect from the PS4 version.
Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the franchise and living up to expectations.
GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.
Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be faithful to the series' DNA.
GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.
This is just the start.
Ready At Dawn's Marc Turndorf on all things The Order: 1886.
Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.