BioWare Reportedly Held “All-Hands Meeting” To Discuss Critical Internal Issues

The studio is looking to improve upon several major internal issues that have recently come to light.

Posted By | On 14th, Apr. 2019

bioware

BioWare’s been going through some troubling times of late, but it all came to a head recently when the disastrous development of Anthem was revealed to all by Jason Schreier of Kotaku in a detailed and extensive report. Among many troubling things, the report shed light on BioWare’s internal troubles, which involves a lack of leadership, less than ideal working conditions, and a lot more than constantly and consistently leads to heavy amounts of stress for employees, which, of course, in turn leads to disappointing games being launched as final products.

When BioWare responded to these reports officially, their response came across as disingenuous and ignorant of all these troubling issues, but shortly afterward, an internal e-mail sent by BioWare chief Casey Hudson to all staff suggested that the studio was taking these matters seriously, and would be working toward making necessary improvements.

Now, Schreier is reporting on Twitter that they have started taking steps toward the same. BioWare reportedly held an “all-hands meeting” on Wednesday to speak about all the issues that have recently come to light (and others that haven’t and have been brought up by employees internally), including having more streamlined production, and the troublesome Frostbite engine. According to Schreier, some people he has spoken to after the meeting are optimistic, while “others are far more skeptical”.

Schreier also followed that up with another tweet, where he said that though BioWare and EA haven’t contacted him officially yet, “their internal response has been far, far more serious than their blog post last week made it seem”. Here’s hoping we see the fruits of those efforts sooner rather than later.

BioWare is currently at work on Dragon Age 4, which too seems to have gone through some major changes during development. After being rebooted following a couple years of pre-production, the game might now be moving in a multiplayer-centric direction. Get more info through here.


Tagged With: ,

Keep On Reading!

IO Interactive’s Project Fantasy Faces Layoffs After Xbox Ends Partnership

IO Interactive’s Project Fantasy Faces Layoffs After Xbox Ends Partnership

The studio remains "100 percent committed" to the role-playing game, and that its "wonderful universe" would "...

SAND: Raiders of Sophie Early Access Review – As Rough As Sand

SAND: Raiders of Sophie Early Access Review – As Rough As Sand

New PvPvE extracion shooter SAND: Raiders of Sophie introduces its own twists to the formula. But how well doe...

The Elder Scrolls 4: Oblivion Remastered Launches on August 11th for Nintendo Switch 2

The Elder Scrolls 4: Oblivion Remastered Launches on August 11th for Nintendo Switch 2

Physical pre-orders for the 2025 remake are now live, and it appears to ship on a cartridge instead of utilisi...

Helldivers 2 Kicks Off Construction of Terminid Control System 2.0 in Latest Campaign Brief

Helldivers 2 Kicks Off Construction of Terminid Control System 2.0 in Latest Campaign Brief

This time around, Helldivers will be tasked with supporting the construction of massive walls in space to bloc...

1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut

1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut

Developer Panache Digital Games joins the likes of Romero Games as studios that had projects under development...

Ace Combat 7: Skies Unknown Has Sold 7.5 Million Copies Since Launch

Ace Combat 7: Skies Unknown Has Sold 7.5 Million Copies Since Launch

Sales for the 2019 Ace Combat title have been growing steadily since it came out, and the Switch port in 2024 ...