Game Director Paul Rustchynsky answers some of our questions about Codemasters' unique racing game, Onrush.
Microsoft addresses some immediate failings as it takes the long view of the market.
Microsoft needs a solid strategy at E3 and announcing the same old exclusives may not be enough.
EA starts off E3 2018 on an inauspicious note.
Sony's heading into E3 as the leader but can it up the ante?
Cry "rip-off!" all you'd like but the two big shooters continue a long tradition of iteration.
What could Microsoft possibly present at this year's E3?
Even the deepest pool can be dived into with the right preparations, proves Nobunaga's Ambition.
A complete guide for Detroit: Become Human.
Stick with Pong.
A complete guide for Dark Souls Remastered.
Bethesda is setting up an excellent precedent of great single player experiences over the last several years.
A discussion on current issues in the games industry.
DevilishGames' director David Ferriz answers some of our questions about their upcoming game, Path to Mnemosyne.
Where the hell is the next Onimusha game?
Arcade racer or competitive hero experience? Onrush commits to both in a rather tepid manner.
Vampyr is a captivating and memorable experience.
Going into E3, Nintendo is playing with power. Here's how it can leverage that to stand out.
Game Designer Felipe Dal Molin from Aquiris Studios answers some of our questions about their game, Horizon Chase Turbo.
Pierre-Olivier Macé from ILLOGIKA answers some of the questions we had regarding their game, Subaeria.