A complete guide for ScreamRide.
Firelight's Brett Paterson about the creation and evolution of the audio suite.
Our final verdict on Dynasty Warriors 8: Empires on PS4 and Xbox One.
One shuffle forward, two shuffles back.
Mass Effect 4 has an enormous opportunity to succeed where Destiny faltered.
Piotr Iwanicki of the SUPERHOT Team talks the simplicity and style of the upcoming Xbox One game.
Director Joan Pons talks about the present and future of the PS Home-esque virtual space.
Real time tactical combat goes next-gen with nightmares.
Dontnod's episodic adventure shines on PC.
Our initial analysis of Resident Evil: Revelations 2 on PS4 and Xbox One.
A complete guide for Monster Hunter 4 Ultimate.
Unfortunately, 1080p/60 FPS are all that distinguish Last Round from the original release.
Even Genghis Khan would think twice before visiting this empire.
Mike Dietz, founder of Pencil Test Studios on everything related to Armikrog.
Capcom's vision is finally realized in this glorious and breathtaking game.
How can Bungie reduce the grind and monotony of Destiny? Here are a few ways.
'Turn Based Combat is something that seems to be dying it games,' says Andrew Allanson From Ackk Studios.
Here is what 4A Games should include in Metro 3 if they decide to make one.
Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.
An ironic title for a content starved game, even with the bonus episode.