Insider AestheticGamer says there's a "high chance" the remake launches later next year, allegedly due to "some late changes."
Introduced in Final Fantasy 7 Rebirth, the mode uses PlayStation Spectral Super Resolution to target 60 FPS and upscale at 4K.
"Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."
Porting work is "going very well," says technical producer Cristina Vega, but "We can't quite say we've reached the final stage yet."
The trailer for Thief: The Dark Project Remastered clocks in at just over 90 seconds in length, giving us a good look at its updated visuals.
How can you weaponise decoys, invisibility and teleportation? Very easily, as showcased by Bloober Team in this new presentation.
Players will encounter the option at a "certain point", which will adjust their level accordingly and deliver a more linear experience.
Zach Cregger's Resident Evil film reboot brought in $60 million in the US market, along with $48.3 million from international markets.
Kojima spoke about how he has still been in the experimentation phase for the game, and that even its game engine hasn't been decided yet.
Naoki Hamaguchi also reveals that he's completed 46 playthroughs of the massive RPG, sneaking in playtime "even on business trips."
Insomniac's latest release sits just under Resident Evil Requiem and 007 First Light in the top-sellers list, and above Black Flag Resynced.
In an interview, Kojima spoke about how he was "shocked and surprised" about Sony's decision as Physint wasn't going to be a risky project.
Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".
In a series of social media posts, Bruce Straley offered more details about his thoughts on the AAA industry and its lack of innovation.
Bloomberg's Jason Schreier noted that no part of Kojima Productions' recent statement contradicted his own report on Physint's publishing.
What secrets lie within the fog? Screen Burn's first-person horror is out on September 24th, so we won't have to wait long to find out.
Executive producer Matt Zitterman says the team wants to "tell a story on par with, and hopefully exceed" recent antagonists' tales.
Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have content" that delves into them.
Game director Ralph Fulton also believes there was "a little bit of pride in proving we could cut it in a different genre.”
However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."