Are you tough enough to survive in the dying light?
More new tracks on the way, completely free.
Randy Pitchford says "this is the big one".
Lead designer Luke Smith promises to not "invalidate player effort".
Check out the gameplay and mechanics for a game you can't play.
Brad Wardell on the upcoming API, PS4 and Xbox One capabilities and more.
A few updates on the next Mass Effect.
Zombies or just status ids for NPCs?
A huge amount of feedback was received and is being taken to heart.
Lead multiplayer designer, Thaddeus Sasser reveals a lot of information regarding Hardline's multiplayer.
"It’s difficult to realize that with the graphics and features we have in the game," says Hajime Tabata.
Don't get your hopes up high.
What do you think of the design?
How does the PC version stack up against its console counterparts?
World at War 2 rumor debunked by industry insider.
Snowcastle's Game Director Bendik Stang on the differences between the consoles.
Dimensional mismatch.
'We have to do better than we did with GFWL.'
Guys, leave something for us to discover!
Specific features might, but your current card should be compatible with it just fine.