To be fair, Microsoft, I wouldn't be either.
'We want to build the most authentic game possible.'
'Scott completely changed aspects of our story.'
[HTML1] After nearly eight years of knowing next to nothing about Final Fantasy XV (formerly known as Final Fantasy Versus XIII), we've had a veritable flood of information on the upcoming title in t... Read More
'We're really excited about it.'
'It needs to be an open dialog with the community.'
Last men standing.
PS Vita, home of the shoot-em-up.
One for each of the villains newly playable in the game.
'Please look forward to it.'
"The work the team has done has been astronomical."
Arno learns how to use a sword.
Undead Labs basks in success less than a year and a half later.
Chief executive Mikael Hed says it's better to make these changes sooner than later.
Creative director Marcus Smith talks about the game's over-the-top nature.
And it involves much murdering of other players.
The sorcerer is back and he's brought a friend.
This guy needs to never stop speaking. Ever.
Creative director Alessandro Martinello says the team is aiming for more realistic and detailing lighting on PS4.