Fireteams will no longer disband after Strikes, PvP matches, and Gambit rounds (save for certain conditions).
When Destiny 2 first launched, many fans bemoaned the lack of several key features. After a Strike, players wouldn’t remain with the same random players. Guided Games, meant to offer some kind of matchmaking solution to raids and Nightfalls, was an utter mess. Thankfully, Bungie has taken feedback into account and will be improving things when Forsaken launches.
In its latest weekly update, the developer confirmed that players will remain with their teammates when Strikes, Gambit rounds, and Crucible matches have been completed. This will also make for faster matchmaking for those grinding out these activities, which again begs the question why it was removed in the first place. The one exception is when Crucible matches are ended by Mercy rule or once Competitive matches are complete.
As for Guided Games, the option to reconnect to a Guided Game activity will be added. The activity must still be ongoing and you have to reconnect within three minutes. If not, then the host can search for another player to fill the spot. Furthermore, raid checkpoints can now be saved independently from Guided Games. You can thus use these without needing to be in the same Guided Game session, like when playing with friends or creating a new team if the Guided Game raid squad disconnects.
What are your thoughts on these changes? Let us know below. Destiny 2: Forsaken launches on September 4th for Xbox One, PS4, and PC.