Executive producer Marty Stratton pours over the variety of options that players will have.
Ripping and tearing is a core component of id Software’s DOOM series. In DOOM Eternal, the development team has implemented a number of accessibility options to ensure that anyone can rip and tear with ease. Check out executive producer Marty Stratton run through these options with IGN First below.
Along with the ability to adjust aim assist and aim assist strength, players can also customize colorblind options with three modes available. One can also set the strength and intensity of the selected colorblind mode along with its contrast and brightness. HUD scale and opacity can also be changed for those who want a minimal interface.
Suffice to say, there are plenty of options here for the optimum demon-slaying experience. DOOM Eternal is out on March 20th for Xbox One, PS4, PC and Google Stadia (with the Nintendo Switch version coming along). Check out some recent gameplay footage here which showcases the Cyberdemon and Nightmare difficulty mode.