DOOM 2016‘s popular SnapMap mode, which allowed players to build their own maps, will sadly not be returning in the upcoming DOOM Eternal, id Software’s Marty Stratton confirmed at QuakeCon (via PCGamesN).
That said, this bit of bad news was actually accompanied by some good news, too- you see, Stratton also confirmed that instead of doing SnapMap, id Software will bring single player DLC to the game after it has launched (this was the one thing that the original DOOM 2016 really lacked; the DLC it got was all for the multiplayer mode).
“Right now we don’t plan on bringing SnapMap back into DOOM Eternal,” Stratton said. He continued by saying, “We’re really focusing those resources on doing some of the things that players wanted more from us post-launch.”
At least it seems like id Software is aware of the criticisms surrounding the lack of post launch single player content for DOOM 2016, too, since Stratton specifically identified those complaints as something that the development team is looking at addressing this time around with DOOM Eternal.
“One of the big criticisms – and even if I could go back and do it again – I think we’d do campaign DLC after launch. People really wanted that. They wanted stuff created by us. SnapMap was really cool. I loved it. But it didn’t really scratch that itch for people. But we know we can,” Stratton said.
As a result, this time, id is raring to go itself, and it will be crafting content for the game once it launches to try and meet that need players had.
“This time around we’re gonna bet on ourselves, and making content that we know people want – because they’ve asked for it a lot since 2016. And that’s what a lot of those resources are going to go towards.”
This pretty much seems to be in line with other things we’ve been hearing from id- for instance, they’re also going to be developing a proper (and better) online component of the game themselves. DOOM Eternal launches… some day… on PS4, Nintendo Switch, Xbox One, and PC. New gameplay footage for the game was recently released, and we learned a great deal from it. Read more on that through here.
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