Fallout 76 Update 1.0.2.0 Patch Notes Revealed – Stash Space Increase, Creature XP Nerfs, and More

Several other fixes and stability improvements also included in the December 4th update.

Posted By | On 30th, Nov. 2018 Under News


fallout 76

In the midst of controversy surrounding its Collector’s Edition and the general lack of communication, Bethesda Game Studios has released patch notes for Fallout 76’s next update. Patch 1.0.2.0 will be out on December 4th, and finally adds more stash space, increasing it by 50 percent. Bethesda will look into increasing storage further as long as the changes don’t impact the game’s stability much.

Perhaps the best part about the patch is it its size. As compared to earlier updates, it’s very small. On consoles, it’s 3 GB, while PC players will need to download 36 MB. The overall stability of the game client and servers will see improvements. However, for the sake of balance, XP gains for killing high-level creatures has been reduced. The good news is that automatic weapon damage has been increased by 20 percent.

Furthermore, instanced boss loot has been fixed and should now provide 2 to 4 items per boss. This of course depends on the overall difficulty and level of the creature. There’s even a fix for the flipboards inside Nuke Silos – they’ll no longer display nuclear launch code portions too soon after the codes are reset for the week. Check out the full patch notes below.

Fallout 76 update 1.0.2.0 patch notes

Patch size and version

The size of this update will be significantly smaller across all three platforms than the one releases on November 19. On consoles, the download size will be approximately 3GB, and around 36MB for PC.

  • Xbox: 1.0.2.0
  • PS4: 1.0.2.0
  • PC: 1.0.2.0

General

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., Crafting and Workshops

Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

Balance

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PvP

Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

Bug Fixes

Stability and Performance

  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.

General

  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.

C.A.M.P., Workshops and Crafting

  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.

Perks

Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.

Social

  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.

Survival

Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.

User Interface

  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

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