Forza Horizon 6 Gets Horizon Play Bug Fixes, Drag Tire Balance Changes in Latest Update

Drag Tires being used in events outside of drag racing was a major concern for the studio, and have now been made terrible for cornering.

Posted By | On 16th, Jun. 2026

Forza Horizon 6_22

Playground Games has released a new update for its racing title Forza Horizon 6 just days before the game kicks off its second season of live events. The update largely focuses on bug fixes and performance improvements, along with improvements to the AI’s difficulty balancing and fixes for issues in Horizon Play.

The update also makes it easier for players to chase down the Roads Driven percentage challenges, with the Region Overview now prominently showcasing how many roads the player may have discovered. Along with this, inconsistencies in Road Discovery between the Mini Map and the World Map have also been fixed.

When it comes to car upgrades and tuning, the studio has introduced adjustments to Drag Tires that, despite offering enhanced performance thanks to their lateral grip, were reducing a vehicle’s Performance Index. Since this wasn’t intended behaviour, the studio has made it so that Drag Tires stop being the optimal tire choice outside of drag racing events.

Along with this, the PI cost of Drag Tires has been retained, while reducing the tire choice’s cornering performance. The studio has also promised to kick off an ongoing process to fix Leaderboard entries that were dominated by players using Drag Tires for things outside of drag races. “It is important to note that this change only affects the cornering performance of Drag Tires,” explained Playground Games, “so Drag times and Drag Leaderboards will be unaffected by this change.”

Forza Horizon 6 is available on PC and Xbox Series X/S. The studio has also confirmed that it is working on a PS5 version of the game, which is slated for release later this year. In the meantime, check out our review of the racing game, as well as our thoughts on why it has moved beyond the Game Pass argument.

Forza Horizon 6 Series 2 update patch notes:

General

  • Performance and stability fixes.
  • Fixed an issue where launching the game after running Benchmark Mode would take longer than expected.

AI

  • Improvements to difficulty balancing.
  • Fixed an issue with Drivatar race start behaviour.

Audio

  • Improvements to audio performance on lower specification devices.
  • Adjusted the volume of the air vents on the 2010 Lamborghini Murciélago LP 670-4 SV.

Badge

  • Fixed an issue with the Screechy Clean Badge where progress would only count during a Touge Event.

Design

  • Fixed an issue where the Leaderboards would sometimes display the wrong drivetrain.
  • Fixed an issue with Convoy Leaderboards where times may not appear consistently for all players in the Convoy at Drag Meets and Time Attack Circuits.

Festival Playlist

  • Fixed an issue where some Daily Challenges and a Seasonal Job could be completed ahead of time.
  • Fixed an issue where completed Weekly Challenges in a previous Season would be missing the Completed label.
  • Fixed an issue where various Daily Challenges across the Seasons did not unlock for some players.

Developer Notes:

  • All Daily Challenge Points in Series 1 will be retroactively rewarded to players for each Season they participated in. To claim these, players must visit Series 1 in their Playlist History.

Horizon Play

  • Fixed an issue where some players did not unlock Level 12 in Horizon Play until they entered another race Event.
  • Adjustments have been made to the amount of XP required between Level 26 and Level 100 in Horizon Play. This will significantly reduce the time required to earn the ‘Maxed Out’ Achievement.

Developer Notes:

  • Players who have already made significant progress in Horizon Play (Level 25 and above) will see their level jump significantly and unlock new Badges, and players who have already reached Level 32 will jump to Level 100, unlock Badges and the ‘Maxed Out’ Achievement.

Road Discovery

  • Added a Roads Driven percentage to the Region Overview.
  • Fixed an issue where two road nodes would never be marked as Undiscovered.
  • Fixed inconsistencies in Road Discovery between the Mini Map and World Map.

Visuals

  • Fixed a motion blur artefact appearing along the rear of the 2001 Mitsubishi Lancer Evo VI GSR TM Edition.
  • Fixed an issue with inconsistent lighting that occurred when switching between times of day in Photo Mode.
  • Fixed an issue where green artefacts could be seen when trying to take a photo through a metal mesh fence.
  • Fixed an issue where rain particles were disabled in the ‘High’ Graphics Preset on PC.
  • Improvements to the pixelated red smoke appearing in Street Races when using upscaling.

Upgrades & Tuning

  • Adjustments have been made to the physics of Drag Tires to align them more with their expected behaviour.

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Forza Horizon 6 Gets Horizon Play Bug Fixes, Drag Tire Balance Changes in Latest Update

Forza Horizon 6 Gets Horizon Play Bug Fixes, Drag Tire Balance Changes in Latest Update

Drag Tires being used in events outside of drag racing was a major concern for the studio, and have now been m...

Treyarch’s Mark Gordon Steps Down as Studio Head After 22 Years

Treyarch’s Mark Gordon Steps Down as Studio Head After 22 Years

Treyarch announced Gordon's departure from the company through a social media post where it thanked him for hi...

Hellblade Studio Ninja Theory to be Closed by Xbox, Negotiating to Go Independent – Rumor

Hellblade Studio Ninja Theory to be Closed by Xbox, Negotiating to Go Independent – Rumor

Double Fine and Compulsion Games have also reportedly started negotiations with Xbox to be spun-off rather tha...

id Software, Bethesda, Quantic Dream and More to Face Major Layoffs, Studio Closures Soon – Rumor

id Software, Bethesda, Quantic Dream and More to Face Major Layoffs, Studio Closures Soon – Rumor

BFMTV journalist Sylvain Trinel claims that the upcoming layoffs at Microsoft are "just the beginning of a mas...

Control Resonant Studio Wants Players to Engage With Side Content and Get Lost in its World

Control Resonant Studio Wants Players to Engage With Side Content and Get Lost in its World

Lead level designer Anne-Marie Grönroos and art director Elmerie Raitanen spoke about the shift to having a m...

Control Resonant Will Have Remedy’s “Biggest Marketing Campaign” To Weather A Crowded September

Control Resonant Will Have Remedy’s “Biggest Marketing Campaign” To Weather A Crowded September

"There is always going to be competition," says comms director Thomas Puha. "Ultimately, we have to trust the ...