Game Pass Will Allow Tango Gameworks to Make Both Smaller and AAA Games, Shinji Mikami Suggests

"Thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale," says Tango boss Shinji Mikami.

Posted By | On 24th, Mar. 2022

ghostwire tokyo asset

Tango Gameworks has become synonymous with survival horror games thanks to The Evil Within and The Evil Within 2, but with Ghostwire: Tokyo, the studio’s sending the message that it wants to branch out and try new things- an unannounced game currently in the works at Tango is supposedly “the complete opposite of horror.” And it would seem them wanting to branch out is not just restricted to the genres they make games in, but also the scope of the projects they work on.

Speaking with Famitsu (translated by VGC), Tango Gameworks boss Shinji Mikami explained that one of the studio’s main goals is to nurture promising and young talent in game development.

“First of all, we should produce a masterpiece every ten years,” Mikami said when asked about his goals for Tango Gameworks. “Secondly, we want young people to create new games on their own. We also want to nurture good game creators.

“Although we are a studio that makes games, we also want it to have the aspect of a game school where staff can learn how to make games. We want to make it a place where you can grow as a creator and develop your skills and core while working from the bottom up.”

According to Mikami, the way to do that is by also having smaller projects in development in addition to big AAA flagship releases, allowing younger staff to cut their teeth on the former to have enough experience to be able to work on the latter. Interestingly enough, he says that thanks to subscription services like Game Pass, games of a smaller scale have become much more viable in recent years.

“To be honest, it is quite difficult to train newcomers in a large team,” he said. “I think the most effective way is to run several game development teams of several dozen people.

“In recent years, commercial considerations have meant that we have had to develop in large teams. However, thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale.

“It is possible to gain experience in a small team and then get involved in a big project. This way, we can make even better games and projects can proceed more smoothly.”

Of course, following Microsoft’s $7.5 billion acquisition of Bethesda, which was finalized last year, Tango Gameworks is now a first party Xbox studio, which means Game Pass is going to be important to their strategy going forward either way. One would hope it proves to be a good fit.

Ghostwire: Tokyo launches for PS5 and PC tomorrow, on March 25. In our review of the game, we awarded it a score of 8/10, saying, “Ghostwire: Tokyo mixes unique ideas with formulaic design, and though the latter does affect the experience, it is ultimately still a solid, enjoyable game that’s well worth experiencing.” You can read our full review through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

South of Midnight Previews Seemingly Coming Soon

South of Midnight Previews Seemingly Coming Soon

Compulsion Games and Microsoft's action-adventure title is expected to release sometime in 2025 for Xbox Serie...

Black Myth: Wukong’s Physical PS5 Release is Set for December 12

Black Myth: Wukong’s Physical PS5 Release is Set for December 12

The action RPG will be available for PS5 in physical form a little over a month from now, it's been officially...

Hello Neighbor 3 Announced

Hello Neighbor 3 Announced

The stealth survival horror sequel will once again take players to the eerie town of Raven Brooks for yet anot...

Nintendo and The Pokemon Company Are Seeking an Injunction Against Palworld and Payment from Pocketpair

Nintendo and The Pokemon Company Are Seeking an Injunction Against Palworld and Payment from Pocketpair

Palworld developer Pocketpair has revealed details regarding Nintendo's patent infringement lawsuit against th...

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

"The product is performing slightly stronger than the pre-orders of the PS4 Pro during the same period," says ...

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

"Hardcore users are the target of this hardware," says Sony president, CFO, and COO Hiroki Totoki.