Ghost of Tsushima Director Discusses Multiplayer and Accessibility

"Who knows what the future holds?" says Sucker Punch's Nate Fox on multiplayer.

Posted By | On 14th, Aug. 2020

ghost of tsushima

Sucker Punch’s Ghost of Tsushima has been an incredible success, both for the developer and publisher Sony. It sold over 2.4 million copies in the first three days of launch and is performing well in sales charts. A sequel seems a given at this point, but is there the possibility of multiplayer?

GamesBeat spoke to game director Nate Fox in a recent interview and asked if multiplayer was considered at any point. Fox says, “We were always very focused on telling this one story of Jin’s transformation. It’s inherently a single-player experience.” However, he then followed up with, “But who knows what the future holds?”

It’s an interesting proposition though how it would work while retaining the game’s stellar single-player focus is a different matter entirely. Perhaps a separate co-op mode where players create their own samurai and battle against enemy forces? We’d first need to see what the sequel’s setting would be (though the second invasion of Tsushima might work).

Fox also talked about the game’s accessibility, especially considering how it’s inherently “easier” than, say, Sekiro: Shadows Die Twice. “The game is aimed at a very wide audience. We didn’t want to have the challenge be something that could keep people out of the narrative experience, or the experience of just exploring Tsushima. We did want players to get a good challenge if that’s where they were at.

“We spent a lot of time building a sword-fighting system that was hard, but fair. If you make it fair, you can dial up the difficulty — the speed of attacks, the parry windows, the rate at which people come at you — and it still holds together.” Though Hard Mode was available at launch for those seeking a challenge, a recent update added Lethal difficulty for even more brutal fights. Of course, those who want a more story-focused affair can enable Low Intensity Combat.

Ghost of Tsushima is currently available for PS4. Check out our review for it here and stay tuned for more details in the meantime.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Elden Ring: Shadow of the Erdtree Could Launch on June 21 – Rumour

Elden Ring: Shadow of the Erdtree Could Launch on June 21 – Rumour

The expansion's launch will likely coincide with the release of physical versions that will include the base g...

Elden Ring: Shadow of the Erdtree is Getting its First Trailer in a Few Hours

Elden Ring: Shadow of the Erdtree is Getting its First Trailer in a Few Hours

The highly anticipated expansion's trailer will be three minutes long, FromSoftware has confirmed.

Nightingale is Now Available in Early Access

Nightingale is Now Available in Early Access

The fantasy survival crafting title is available on PC via Steam and the Epic Games Store, with early planned ...

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

SaGa Emerald Beyond – Exploration, Combat, Glimmering and More Revealed in Extensive Gameplay

Square Enix's world-hopping role-playing game launches on April 25th for PS4, PS5, PC, Nintendo Switch, iOS an...

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Nintendo Switch 2 Reveal Pushed Back to June, Another Direct Planned for April – Rumour

Additionally, an Indie World presentation is also scheduled for March, a known leaker has claimed.

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Kemuri is “Semi-Open World”, Release “Just a Bit Further Down the Road,” Says Unseen Studio CEO

Former Ghostwire: Tokyo director Ikumi Nakamura says the map is "kind of hard to describe" but isn't "ginormou...