“Who knows what the future holds?” says Sucker Punch’s Nate Fox on multiplayer.
Sucker Punch’s Ghost of Tsushima has been an incredible success, both for the developer and publisher Sony. It sold over 2.4 million copies in the first three days of launch and is performing well in sales charts. A sequel seems a given at this point, but is there the possibility of multiplayer?
GamesBeat spoke to game director Nate Fox in a recent interview and asked if multiplayer was considered at any point. Fox says, “We were always very focused on telling this one story of Jin’s transformation. It’s inherently a single-player experience.” However, he then followed up with, “But who knows what the future holds?”
It’s an interesting proposition though how it would work while retaining the game’s stellar single-player focus is a different matter entirely. Perhaps a separate co-op mode where players create their own samurai and battle against enemy forces? We’d first need to see what the sequel’s setting would be (though the second invasion of Tsushima might work).
Fox also talked about the game’s accessibility, especially considering how it’s inherently “easier” than, say, Sekiro: Shadows Die Twice. “The game is aimed at a very wide audience. We didn’t want to have the challenge be something that could keep people out of the narrative experience, or the experience of just exploring Tsushima. We did want players to get a good challenge if that’s where they were at.
“We spent a lot of time building a sword-fighting system that was hard, but fair. If you make it fair, you can dial up the difficulty — the speed of attacks, the parry windows, the rate at which people come at you — and it still holds together.” Though Hard Mode was available at launch for those seeking a challenge, a recent update added Lethal difficulty for even more brutal fights. Of course, those who want a more story-focused affair can enable Low Intensity Combat.
Ghost of Tsushima is currently available for PS4. Check out our review for it here and stay tuned for more details in the meantime.