God of War “Was A Much More Ambitious, Crazier Game” – Barlog

Director Cory Barlog shares a few new tidbits on the development of bosses.

Posted By | On 17th, Jan. 2019

Aside from its critical reception and commercial success, SIE Santa Monica Studio’s God of War was widely acknowledged for its scale and storytelling. One of its few core criticisms, however, was regarding the number of boss fights, and how some were very similar to others (most notably, the Trolls). While we covered how bosses were cut to accommodate the game’s development time and resources earlier, director Cory Barlog offered even more details to Noclip in a recent video.

Barlog noted that there were meant to be “so many more” bosses from the outset. The game itself was a lot more ambitious as well. “We cut a lot of bosses. A lot. We had so many more. It was a much more ambitious, crazier game. And as you go through development, you start realizing, ‘No, it’s too big, we can’t do this.'”

One single boss required a team of 30 developers working for about 18 months, so cutting the total number was necessary to meet deadlines. “One boss takes like 30 developers a year and a half,” Barlog said. “It’s an absolutely massive scale when you really consider it, and you measure it against other games in which we finished the game in a year and a half.”

That’s not taking into account the fact that the team working on the bosses had other things to do in the development process. “It became a reality that some of these things will have to be cut,” said Barlog. One other interesting detail is how the Trolls were never meant to be boss fights from the outset. Check out the full video below for other intriguing details.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Last Case of Benedict Fox: Definitive Edition Announced for PS5

The Last Case of Benedict Fox: Definitive Edition Announced for PS5

The Definitive Edition improves on the interface, AI, puzzles and visuals while overhauling gameplay and addin...

Red Dead Redemption 2 Has Been Rated for Nintendo Switch in Brazil

Red Dead Redemption 2 Has Been Rated for Nintendo Switch in Brazil

A classification rating in Brazil suggests Rockstar's open world epic could be in line for a surprise Nintendo...

Metal Gear Solid: Master Collection Vol. 1 Can Create PS1 Save Data for Psycho Mantis to Read

Metal Gear Solid: Master Collection Vol. 1 Can Create PS1 Save Data for Psycho Mantis to Read

An Easter egg from the original PlayStation One release of Metal Gear Solid carries over to the Master Collect...

Starfield Update Fixes Bugs Causing Disappearing Items, Missing Characters and More

Starfield Update Fixes Bugs Causing Disappearing Items, Missing Characters and More

Star Stations labeled as player-owned ships, textures becoming blurry due to upscaling issues, and other issue...

Capcom isn’t Interested in Acquiring External Studios, or Being Acquired by Someone Else

Capcom isn’t Interested in Acquiring External Studios, or Being Acquired by Someone Else

COO Haruhito Tsujimoto says the company would "gracefully decline" any acquisition offers, and wouldn't be int...

NASCAR Arcade Rush Review – NAS-Kart

NASCAR Arcade Rush Review – NAS-Kart

A barebones take on the cart racer genre.