God of War’s New Game Plus Now Available, Patch Notes Released

Craft “Perfect” gear and new armour sets while battling tougher enemies with new attacks.

Posted By | On 20th, Aug. 2018 Under News


God of War New Game Plus

The previously announced New Game Plus mode is now available in SIE Santa Monica’s God of War. The patch itself weighs in at 871 MB and brings a number of changes for anyone willing to venture forth. As is usually the case, New Game Plus will allow players to start a brand new game with all of their armour, talismans, upgrades, Runic Attacks, weapons, and more carrying over from a previous playthrough.

However, enemies will also be levelled up, presenting a strong challenge. To that end, better versions of current armour and enchantments, along with new armour sets available to craft, are also going to be in New Game Plus saves. There’s also a new resource called Skap Slag. This lets players craft Perfect gear, though how much better that gear will be remains to be seen.

Normal enemies can now become Elite when playing “Give Me A Challenge+”. If you’re not interested in being insta-gibbed in “Give Me God of War+” difficulty, then this will add some additional twists to combat. Finally, like Bloodborne and Dark Souls, you can play through New Game Plus mode multiple times.

Along with detailing all of the reasons to play New Game Plus mode, the PlayStation Blog also outlined some changes and improvements to the base game. Check them all out below.

  • Relive the adventure of Kratos and Atreus, while keeping all of your earned equipment and abilities. Start a new game with all of your armors, talismans, enchantments, Runic Attacks, skills, and yes, even weapons. [NG+ ONLY]
  • NG+ is for everyone! Upon starting a NG+ game, you will be able to select your desired difficulty – no matter which difficulty you picked for your previous playthrough. Enemies will be levelled up accordingly, so choose the amount of challenge which suits you best. [NG+ ONLY]
  • Explore new customization options with more powerful versions of existing armors, talismans and enchantments. Collect Skap Slag, a new resource used by our blacksmithing duo to craft Perfect rarity-level gear. [NG+ ONLY]
  • Forge a handful of new armor sets for both Kratos and Atreus, including some with exciting new gameplay abilities, such as a chest piece which creates massive explosions whenever Health or Rage stones are stomped on. [NG+ ONLY]
  • Push the boundaries of combat by converting certain talismans and armor sets into enchantments, creating combinations which are not possible in a standard playthrough. [NG+ ONLY]
  • Enemies can now turn elite even on “Give Me a Challenge+” difficulty. Add a new dimension to combat, even if you don’t want the ultimate challenge on “Give Me God of War+”. [NG+ ONLY]
  • Some enemies have new behaviors and attack patterns. Maybe you should see how you hold up against the Valkyries this time around? [NG+ ONLY]
  • Test your skills on timed Realm Tears. Running away won’t help you against Hel-Vikens and Revenants (once you open a rift) anymore. [NG+ ONLY]
  • Receive a new shield skin when starting a game on NG+. Unlock an additional one by completing NG+ on “Give Me God of War+” difficulty. [NG+ ONLY]
  • Repeat the New Game Plus experience as much as you’d like by starting another NG+ game from one you’ve just completed. [NG+ ONLY]
  • Engage the story the way you want to. Skip cinematics as you please on both standard and NG+ playthroughs by completing the story at least once. Experience the scenes again to catch secrets you might have missed, or simply jump right back into the action.
  • Switch out your armor pieces as much as you like without worrying. Easily transfer all enchantments from one piece of gear to another in the menu with the push of a button.
  • Many bug fixes and quality-of-life improvements, such as ensuring that Parry Attacks keep Kratos safe at all times, improving the Wrath of the Frost Ancient Runic Attack, fixing inconsistencies with how enemy attacks can be parried, and much more.

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