Gran Turismo 7 Servers Have Been Down for Over 24 Hours, and There’s Been No Communication from the Devs [UPDATE]

Gran Turismo 7 requires players to be connected to its servers even to play its single player content, making it entirely unplayable with the servers currently down.

Posted By | On 18th, Mar. 2022

Gran Turismo 7

UPDATE: Gran Turismo 7’s servers are back online, and Polyphony Digital boss Kazunori Yamauchi has provided a statement explaining what caused the outage. Read more on that through here.

Original story follows:

Over 24 hours ago, Gran Turismo went down for regular scheduled maintenance, with developer Polyphony Digital saying that the game’s servers would be down for about an hour. Shortly afterward, however, the developer said that after having found an issue with the game’s recently-released update 1.07, it was extending the maintenance period.

“We will notify everyone as soon as possible when this is likely to be completed,” the studio wrote in a statement on Twitter.

It has been over 24 hours since the game’s servers went down, however, and they’re still down, while the aforementioned statement was the last communication by either Polyphony Digital or Sony.

That’s significant, of course, because Gran Turismo 7 is an always-online game that requires players to be connected to its servers, even to access its single player content. With the game’s servers being down, players have been unable to play the vast majority of the game for over a day.

Gran Turismo 7 saw a successful launch, enjoying critical and commercial success right out the gate, but the wheels have quickly begun coming off in the time since then. In addition to the server issues, the racing sim has also been criticized for its monetization.

Rather than addressing those issues, Polyphony Digital has instead seemingly doubled down on the game’s aggressive monetization by slowing down in-game progression and pushing players to spend real money to speed up the process. This is for a game that already costs $70 on the PS5.


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