DON’T WANT: MESSY UI
Compared to some of the other things we’ve spoken about in this feature so far, this one is a much more surface level problem- but it’s definitely a problem. The user interface in Zero Dawn was quite inconsistent. While it was snappy and clean and concise in some crucial areas, in others, it was a bit of a mess, and far more confusing than it needed to be. We’re hoping for more consistency in Forbidden West. Now that Guerrilla have a much clearer understanding of what kind of game they’re making, hopefully they’ll be able to address such issues as well.
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