Guerrilla Games has released a new patch for Horizon Zero Dawn on PC, fixes and addressing even more issues in the process. Several graphical issues, like Aloy’s hair not showing properly if the game runs above 30 FPS, have been addressed. Another nice fix is that shader animations are no longer restricted to 30 FPS.
Other issues involving flickering – like textures, snow assets and paintings – have also been fixed. Those with specific GPUs facing graphics corruption issues should also see the issue fixed. A number of crashes, including ones that occurs if the “Stop” button on Steam is press after hitting “Play” or when using Avast antivirus, have also been addressed.
More patches are expected in the coming months as Guerrilla Games continues to support the PC version. The developer is also busy with Horizon Forbidden West, the sequel which is due out in 2021 for PS5. There may be more information for it at today’s PS5 showcase so stay tuned.
- Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu.
- Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam.
- Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’.
- Fixed a startup crash when using Avast antivirus.
- Fixed a crash that could occur when VRAM was about to be oversubscribed.
- Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS.
- Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate.
- Fixed an issue with flickering textures in main quest “A Gift from the Past”.
- Fixed an issue with flickering snow assets.
- Fixed an issue with flickering paintings in Song’s Edge.
- Fixed graphical corruption issues that only occurred on specific GPUs.
- Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game.
- Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen.
- Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead.
- Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition.
- Added an option to turn off controller vibration/rumble.
- Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission).
- Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game.
- Fixed an issue where inverting mouse controls also affected dialog tree choice input.
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
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