Horizon Zero Dawn – Patch 1.04 Live for PC, Improves CPU Performance
Guerrilla also continues to investigate issues like anistropic filtering or HDR not working.
Guerrilla Games has released a new patch for Horizon Zero Dawn on PC, which serves to improve performance and fix a number of crashes. Some of these include a fix for a crash that happens when starting a new game while all save game slots are full. Or various crashes that occur in combat with the AI, when users would back out of the Settings menu upon changing sliders and so on.
In terms of improvements to performance, players should see improved performance for camera cuts during conversations and cinematics. CPU performance has also seen a general improvement, though depending on one’s CPU/GPU speeds, this could range from a 1 to 10 percent improvement. Issues related to pop-in, mouse sensitivity and so on have also been fixed.
Check out the full patch notes for patch 1.04 below for more information. Guerrilla Games is still investing issues like an “out of memory” error that occurs during the optimization process and settings like anisotropic filtering or HDR not working. Stay tuned for more details on fixes in the coming weeks.
- Fixed a crash that could occur when users would create a new game and their save game slots were full
- Fixed a startup crash related to temp folder
- Fixed an AI crash that could occur during combat
- Fixed an AI crash in the EventMessageHandler
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
- Fixed a crash when users would instantly back out when changing sliders in the Settings menu
- Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
- Potential fix for memory corruption in AI routines which could lead to crashes
- Potential fix for a GPU hang caused by a threading issue
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash
- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
- Improved performance of camera cuts in cinematics and conversations
- HDR – Fixed colour banding issues in HDR mode
- Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
- Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
- Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
- Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
- Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
- Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming