Microsoft’s Acquisition of Bethesda Was Partially Responsible for Stadia’s Closure of First Party Development

Development costs and the COVID-19 pandemic were also factors.

Posted By | On 17th, Feb. 2021

stadia controller

Google dropped the bombshell recently that they would be shutting down all first party development of games at their Stadia studios, and will instead be focusing on the service as a platform for third party releases going forward. Though Google’s propensity for cut-and-run antics in the past doesn’t make this awfully surprising, it’s still been a major update, especially for those who were working at Stadia’s studios and were under the assumption that they’d be given at least a few years and proper backing to actually start putting out new content for Google’s service.

As per a new report from Kotaku, it doesn’t look like Google handled the whole process well at all internally either. On January 27, just a few days before the announcement of the shuttering of first party studios (which was followed by widespread layoffs), Google Stadia vice president and general manager Phil Harrison sent a company-wide email to employees praising the “great progress” made, and indicating that Google would continue to make investments.

“[Stadia Games and Entertainment] has made great progress building a diverse and talented team and establishing a strong lineup of Stadia exclusive games,” the email read. “We will confirm the SG&E investment envelope shortly, which will, in turn, inform the SG&E strategy and 2021 [objectives and key results].”

In a Q&A session a few days after the aforementioned announcement, Harrison told Stadia employees that leadership had known about the decision to shut down first party studios even at the time that the email was sent out. As you can imagine, people who lost their jobs were not happy.

Meanwhile, Harrison also provided a few reasons for why the decision was made, though it doesn’t seem like he went into an awful amount of detail. Interestingly enough, Microsoft’s acquisition of Bethesda was given as one of the key reasons for the same. Though more details aren’t provided in the Kotaku report, given the fact that Microsoft and Google stand as two of the core competitors in the cloud-service space, it stands to reason that such a major publisher acquisition would cause Google to question whether they’re prepared to match those kinds of investments to remain competitive.

The ever-increasing costs of video game development were also mentioned as a factor- though it’s hard to imagine why that would be something Google wouldn’t have considered beforehand. Surely, they would have been well aware of the required costs and investments before they established an entirely new business for themselves. Finally, the hurdles brought about by the COVID-19 pandemic also presented their own challenges.

As mentioned earlier, though first party development has no future at Google anymore, Stadia is still scheduled to receive third party support for the foreseeable future. Over 100 games are supposedly scheduled for launch in 2021, including the likes of FIFA 21, Judgment, Outridersand more.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Persona 3 Reload Soundtrack is Now Available to Stream and Purchase

Persona 3 Reload Soundtrack is Now Available to Stream and Purchase

The acclaimed Atlus RPG's equally acclaimed soundtrack is now available on major platforms, the company has an...

Media Molecule’s Next Game is Going to be a New IP

Media Molecule’s Next Game is Going to be a New IP

A job listing published by the UK studio reveals that its next project will be another entirely new IP.

Gears 6 June Announcement Seemingly Being Teased by JD Fenix Actor – Rumour

Gears 6 June Announcement Seemingly Being Teased by JD Fenix Actor – Rumour

Liam McIntyre, who plays JD Fenix in the Gears of War games, suggests we'll be hearing more about the franchis...

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

"We have ideas on how we could extend the story of Basim," says creative director Stephane Boudon.

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

As soldiers of The Witness, the former excels at suspending opponents, while the latter can pull them around u...

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...