Just a few days after its last bit of marketing for narrative shooter MindsEye, developer Build A Rocket Boy has now released a new teaser trailer. This time around, we don’t really get to see much in the way of action. Rather, the teaser trailer focuses entirely on a conversation between the protagonist Jacob Diaz and a character named Claudia. Check it out below.
The conversation between Jacob and Claudia is taking place while the two are embroiled in a seemingly-intense car chase. Jacob is chasing Claudia down in order to get intel, which she seems rather cagey to share. Ultimately, Jacob settles for Claudia at least telling him who she’s working for, to which she gives a rather cryptic answer that will ultimately lead Jacob with more questions than answers.
While we may not get the same level of action-packed scenes as we did from the previous teaser trailer, the new one does give us some idea about how cars will control in MindsEye. The game seems to have a more arcade-styled take on driving, with turns being possible to take without having to worry too hard about braking the right amount. We also get to see the fact that the player can accidentally run over pedestrians, as well as some of the damage modelling on his car when he crashes into another car during a turn.
The previous teaser focused more on on-foot action, indicating that MindsEye will feature standard third-person action shooter gameplay. The title has a cover system as well, and Jacob can seemingly be equipped with a host of different weapons, from pistols to submachine guns to shotguns. Ultimately, that original teaser ended right as an intense vehicular chase sequence was about the kick off. The chase depicted in the latest teaser is different from where the previous one left things, however, and is likely part of an entirely different mission.
Back in April, assistant game director Adam Whiting spoke about how the way MindsEye’s camera works will be a big part in making the game’s action sequences feel more impactful. He mentioned that the camera during a high-speed car chase “detaches as you take corners at high speeds to make you feel like you’re on the edge of control, almost like you’re in a Fast & Furious film.” Whiting said that the camera system and vehicle controls were designed entirely in Unreal Engine 5.4, with a lot of thought going into various aspects of how a vehicle might control, from controls to tyre grip, suspension, and even weight transfer.
Leading up to its June 10 release date on PC, PS5 and Xbox Series X/S, Whiting has mentioned that MindsEye will take players around 15 hours to finish. He also placed an emphasis on the game offering players a well-paced experience, and players will feel good about finishing its story.
“I understand that the landscape has changed, and, you know, games are so expensive to make I think that people are trying to build like, you know, big life service games,” explained Whiting. “But I think there’s something to be said about just like a really meaningful, well-paced, really well-constructed, well-crafted story that players can immerse themselves in, that’s got moments of tension, character development, tender moments, and then moments of spectacle and drama.”














