MindsEye Includes Everywhere’s Arcadia Creation Suite – Build A Rocket Boy

Arcadia was originally envisioned as a creation kit that Everywhere players could use to forge their own experiences, including games.

Posted By | On 29th, May. 2025

MindsEye

Build A Rocket Boy has confirmed that the Arcadia creativity suite part of its Everywhere platform is now technically part of its upcoming action game MindsEye. Speaking to VGC, a spokesperson for the studio revealed that the tool – originally envisioned as being a central part of Everywhere – was further developed during the work being done on MindsEye, and is now known in the game as Play.MindsEye and Build.MindsEye.

“As with all new products, things evolve,” said the spokesperson when asked about the current state of Everywhere and its Arcadia tools. “Arcadia was originally envisioned as our creation platform, but as we continued developing MindsEye and building out [Build A Rocket Boy]’s ecosystem, it naturally grew into something more focused— Play.MindsEye and Build.MindsEye.”

“It’s three seamlessly interconnected experiences – an explosive action-adventure campaign; Play.MindsEye, a continuous stream of premium studio-developed content; and Build.MindsEye to craft your own games.”

The spokesperson also mentioned that while the studio’s work originally started with playtesting features for Everywhere. This involved interacting with “a community of builders in real-time”, while the developers themselves had already started work on the project that would eventually become MindsEye.

“For BARB to fully realize our vision, we had to beta test our creation system with a community of builders in real-time and started with Everywhere while we were in stealth mode developing MindsEye.”

The situation is an interesting reversal of fate, since Build A Rocket Boy had originally announced Everywhere back in 2022 as its flagship product, with MindsEye originally meant to be released exclusively through Everywhere. However, IO Interactive announced back in 2024 that it would be taking over as the publisher for MindsEye, releasing it as a standalone title on PC and consoles.

“We are honoured to be the global publishing partner working with Build A Rocket Boy’s exceptionally talented team and to bring our community an exciting new IP,” said IO Interactive CEO Hakan Abrak back when the partnership was originally announced. ” IO Interactive and Build A Rocket Boy are like-minded in how we aim to create a bond and a long-term relationship with our communities, which perfectly aligns with our commitment to delivering high-quality, immersive experiences to players worldwide. As our first publishing partnership, this marks a significant milestone for IO Interactive, and we could not be prouder of this collaboration.”

Build A Rocket Boy, meanwhile, has been getting ready to release MindsEye on PC, PS5 and Xbox Series X/S on June 10. The game will combine open-world gameplay along with cover-based shooting with a vast arsenal, as well as driving sections involving high-speed car chases.

Leading up to the game’s launch, the studio had released three teaser trailers for MindsEye, which focusing on a different aspect. While the first teaser focused completely on on-foot action in an open environment, the second teaser featured a car chase and conversation between two characters. The third one, released earlier this month, was yet another on-foot combat section, albeit this time around in a more closed-off environment.

The marketing campaign for MindsEye has been a confusing one, complete with trailers getting leaked and strange comments by one of the studio’s heads. Check out our thoughts about what makes the title’s marketing a complete mess.


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