PSVR2’s Eye-Tracking Will “Improve Performance and Increase Fidelity,” Moss: Book 2 Dev Says

Polyarc's Brendan Walker says PSVR2's eye-tracking will allow developers to pririotize resources to improve performance and fidelity.

Posted By | On 17th, Apr. 2022

psvr2

New details on the PSVR2 are beginning to trick through, though Sony has kept awfully quite about the next-gen VR headset by and large in recent months. That said, some of its most crucial specs have been revealed, and foveated rendering and eye-tracking have been lauded as some of the highlights there. As you’d expect, developers, too, are excited about what those features will enable behind the scenes.

Speaking recently with Play Magazine (via GamesRadar), Brendan Walker – principal engineer at VR developer Polyarc, the developer of the recently-released Moss: Book 2 – explained that on the current PSVR, game developers are “wasting a lot of rendering horsepower and putting detail where there actually doesn’t need to be as much” due to the lack of foveated rendering.

As Walker explains, the human eye can only focus on “a narrow window” in the visuals being rendered by the games, and with eye-tracking on the PSVR2, developers will be able to prioritize that. According to Walker, that, in turn, will “improve performance and increase fidelity.”

According to Walker, this will also increase the PSVR2’s longevity. He said: “It was smart of Sony to lean into this console because, you know, you have this hardware that hopefully is going to be around awhile. And in order to eke out as much lifetime out of it, you need to be able to optimize where you can.”

Of course, given that Sony hasn’t announced a launch window for the PSVR2, there’s no clarity yet on when users will be able to get their hands on the headset and experience its new games. Recent reports, however, have repeatedly suggested that it will launch sometime in 2023.


Tagged With: , , , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...