PSVR2’s Eye-Tracking Will “Improve Performance and Increase Fidelity,” Moss: Book 2 Dev Says

Polyarc's Brendan Walker says PSVR2's eye-tracking will allow developers to pririotize resources to improve performance and fidelity.

Posted By | On 17th, Apr. 2022

psvr2

New details on the PSVR2 are beginning to trick through, though Sony has kept awfully quite about the next-gen VR headset by and large in recent months. That said, some of its most crucial specs have been revealed, and foveated rendering and eye-tracking have been lauded as some of the highlights there. As you’d expect, developers, too, are excited about what those features will enable behind the scenes.

Speaking recently with Play Magazine (via GamesRadar), Brendan Walker – principal engineer at VR developer Polyarc, the developer of the recently-released Moss: Book 2 – explained that on the current PSVR, game developers are “wasting a lot of rendering horsepower and putting detail where there actually doesn’t need to be as much” due to the lack of foveated rendering.

As Walker explains, the human eye can only focus on “a narrow window” in the visuals being rendered by the games, and with eye-tracking on the PSVR2, developers will be able to prioritize that. According to Walker, that, in turn, will “improve performance and increase fidelity.”

According to Walker, this will also increase the PSVR2’s longevity. He said: “It was smart of Sony to lean into this console because, you know, you have this hardware that hopefully is going to be around awhile. And in order to eke out as much lifetime out of it, you need to be able to optimize where you can.”

Of course, given that Sony hasn’t announced a launch window for the PSVR2, there’s no clarity yet on when users will be able to get their hands on the headset and experience its new games. Recent reports, however, have repeatedly suggested that it will launch sometime in 2023.


Tagged With: , , , , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Resident Evil Requiem on PC Will Not Suffer Poor Performance Like Monster Hunter Wilds – Capcom

Resident Evil Requiem on PC Will Not Suffer Poor Performance Like Monster Hunter Wilds – Capcom

The company noted that the differences between the two titles in gameplay and technical requirements meant tha...

Where Winds Meet Crosses 2 Million Players in First 24 Hours

Where Winds Meet Crosses 2 Million Players in First 24 Hours

The Wuxia action RPG was the seventh best-selling title on Steam and among the top three in seven regions on t...

ARC Raiders Topped Nearly 482,000 Concurrent Steam Players This Past Weekend, Beating Battlefield 6

ARC Raiders Topped Nearly 482,000 Concurrent Steam Players This Past Weekend, Beating Battlefield 6

Embark Studios' acclaimed extraction shooter also handily beat Escape from Tarkov, which is currently rated "M...

Star Citizen Has Almost Hit $900 Million in Funding

Star Citizen Has Almost Hit $900 Million in Funding

The space-faring title was announced back in 2012, and a continuously updated alpha build has been available t...

Xbox Partner Showcase to be Announced “Very Soon” – Rumour

Xbox Partner Showcase to be Announced “Very Soon” – Rumour

While Microsoft has yet to announce the showcase, it reportedly features Bloober Team's Silent Hill 2 for Xbox...

PlayStation Reportedly Pulling Back From PC Ports for Big Single-Player Games, Says Jez Corden

PlayStation Reportedly Pulling Back From PC Ports for Big Single-Player Games, Says Jez Corden

PlayStation's PC releases allegedly "didn't move the needle for them", and recent cross-buy images are reporte...