Producer Peter Fabiano talks about creating “a more fleshed out and vibrant Raccoon City.”
The RE Engine has been one of Capcom’s biggest and most impressive assets in recent years. Having impressed on its debut with Resident Evil 7, the engine then went on to grow progressively better with Resident Evil 2 and Devil May Cry 5. With the upcoming Resident Evil 3, it seems it’s going to continue that upward trajectory.
Speaking to GamingBolt in an interview, Resident Evil 3 producer Peter Fabiano spoke about the same. When asked about how much of an overlap there was across the development of Resident Evil 2 and 3 remakes, Fabiano said that, owing to the upcoming game’s three year-long development and the fact that they both utilize the same engine, there was surely some overlap, and though ideas from last year’s game didn’t flow into RE3 automatically, they did take some cues from it.
“There was some overlap in the development of Resident Evil 2 and Resident Evil 3, and both utilize RE Engine,” Fabiano told us. “Overall, Resident Evil 3 was in development for about 3 years. I wouldn’t say that ideas flowed in automatically but we certainly took some elements that we learned. Like with the reimagined Resident Evil 2, the first thing players will notice is the over-the-shoulder camera angle to create a more immersive, personal experience.”
He then went on to say that taking the impressive tech used in Resident Evil 2, the RE3 team has then built upon, to customize the RE Engine even further and pack even more of a punch from a graphics point of view. This, according to Fabiano, has allowed Capcom to bring a much more vivid version of Raccoon City to life, which is something they’ve highlighted before as well.
“Utilizing technological advancements and further customizing RE Engine, we could really punch up the graphics and visuals and were able to create a more fleshed out and vibrant Raccoon City during the early days of the outbreak,” he said.
Resident Evil 3 is out on April 3 for the PS4, Xbox One, and PC- here are all the biggest ways it will be different from the 1999 original that inspired it. In the meantime, you can check out its slick demo-end trailer through here, or if you’re new to the series, check out Capcom’s recent series recap of events from all previous games leading up to it.