Capcom wanted “a singular, more consistent narrative throughout.”
When Resident Evil 3: Nemesis first launched on the PS1 back in 1999, the game grabbed headlines for a lot of different reasons. The primary of those was, of course, the titular hulking bioweapon who stalks Jill throughout Raccoon City, but there were other things that got some attention as well. One of these were the live selections, which saw the game presenting players with choices to be made at certain junctions in the story, which could lead to alternate endings.
It’s been confirmed that the upcoming Resident Evil 3 remake will have neither live selections nor alternate endings, but why exactly did Capcom make the decision to remove it? While speaking with GameSpot, the game’s co-producer Peter Fabiano touched on that topic, and explained that the game’s director – Capcom and PlatinumGames veteran Kiyohiko Sakata – wanted to tell a cohesive, consistent story, which meant that live selections simply couldn’t make the cut.
“So with this [remake], the director wanted to tell a consistent story with Jill, and how she and Carlos overcome Nemesis and eventually escape Raccoon City,” said Fabiano. “We just wanted to keep it cohesive, so that you’ll have a singular, more consistent narrative throughout.”
While some fans of the original might not be too happy with the cut, it makes sense that Capcom would want to keep the game and its story as lean and mean as possible. Concerns regarding replayability might be valid (especially since the game has only one campaign), but I guess that’s what Resident Evil: Resistance is for.