Watch protagonist Zak debate with General Kirkan and Zendara about not destroying a dangerous artifact and potentially wielding it.
Ascendant Studios' magic-focused first-person shooter releases on August 22nd for PS5, Xbox Series X/S and PC. Here's what you should know.
Ascendant Studios is also hosting a panel on the same day at San Diego Comic-Con, where it will reveal new story details.
You can buy "hundreds" of unique items and upgrade them at Forges. They're also used to reallocate Talent Points for a cost.
In addition to the three Colors of magic, Jak uses Augments for exploration and Control Spells to slow and disrupt enemies.
Ascendant Studios will showcase the different Colors, Spells, Talents and gear players can use when the magical FPS launches on August 22nd.
Ascendant Studios will take a "few extra weeks" to "polish the game, finish optimizing all platforms, and deliver a strong launch."
Gameplay is from Chapters 3 and 8 of the shooter's campaign, captured during the recent Summer Game Fest Play Days event.
Ascendant Studios and EA's single player first person magic shooter is set to launch next month for PC and consoles.
Published by EA, the magic-based first-person shooter joins a loaded Summer Game Fest Showcase, which airs on June 8th at noon PDT.
Check out the latest trailer for Immortals of Aveum that was released during the PlayStation showcase earlier today.
Ascendant Studios and EA's upcoming magic shooter is looking like one of the biggest games of 2023.
What was once unthinkable is our new reality- EA is beginning to consistently put out excellent single player games.
Ascendant Studios discusses the first look trailer and what the magic-based shooter offers when it launches on July 20th.
The magical FPS leverages Unreal Engine 5.1's various technologies, like Nanite and Lumen, for a visually rich experience.
PC players will need some serious hardware to run Ascendant Studios' magical FPS when it launches on July 20th worldwide.
Players can utilize three different Colors of Magic, from quick attacks with Green Magic to grappling to high points with Blue Magic.
Utilizing Nanite and Lumen, the magical FPS was first envisioned when creative director Bret Robbins worked on Call of Duty.
Ascendant Studios wants Immortals of Aveum to be "a franchise and something that can be extended in a lot of different directions."
Though the focus for now is entirely on a big, cinematic single player campaign, the magic FPS might get multiplayer support down the line.