"It just wasn’t a direction that the company was moving in," says BioWare's Jonathan Warner.
However, BioWare's Chad Robertson confirms that predicting player numbers "is very difficult."
BioWare's Mark Darrah said that the walking was meant to make players "feel a bit underpowered".
BioWare's Chad Robertson also reveals fixes that will be coming to the full game.
Producer Syclla Costa also talks different weather states affecting the world and its creatures.
Anthem's demo was largely impressive, but it hinted at some things that are a little concerning.
BioWare is incentivizing VIP demo players to return for the free demo.
BioWare's Chad Robertson also clarifies that server capacity wasn't an issue.
"We need to make sure many parts of the game are running smoothly," says Anthem producer Scylla Costa.
Other issues, like users not progressing past the title screen, still remain.
Doesn't look like it's exceptionally large.
BioWare notes that it's "sure to change frequently" up until the game's release.
Confused about Scars just standing around and not fighting back? BioWare has recently fixed the same.
Damage indicator size can also be changed in the demo, confirms BioWare's Michael Gamble.
Look at BioWare, responding to community feedback even before the game is out.
Development on the shared world multiplayer shooter wraps up at last.
Both the VIP Access demo and free demo can be pre-loaded on all platforms.
Explore the world and contend with major threats, or rescue Sentinels from enemies.
There will only be one story arc to play through, as per executive producer Mark Darrah.
It's looking quite large, to no one's surprise.