Now a competitive multiplayer title of sorts.
Releasing in January.
Along with "innovative game development."
One alleged employee anonymously speaks out.
Crytek talks about the potential of PS4 Pro for VR.
"There’s a list of interesting enhancements that Pro brings to the table."
"The real question we should be asking is whether native 4K will be seen as an important enough feature for developers to prioritize."
GamingBolt gets the low down on CryEngine 5 from Frank Vitz, the engine's creative director.
"That's what our fans want."
Crytek speak about the benefits that CryEngine and DirectX 12 together yield.
Robinson: The Journey director discusses the studio's adventures with VR.
How did you end up running from dinosaurs? It's a funny story.
Rok Erjavec offers a different take on E3 presentations running unbelievable visuals.
"We do have plans for the title’s future which will see as many players as possible experiencing Robinson," confirms Crytek's Niklas Walenski.
"We are doing our best to push the graphics on PSVR to its limits," says Crytek's Niklas Walenski.
Crytek is "very excited about the game".
This is the kind of stuff I want from VR.
Developer can't share much beyond development is ongoing.
There is no way that was real.
Crytek's Elijah Freeman on DX12 and the power of cloud.