Larry Hyrb, ladies and gentlemen.
It ends tonight. Sort of.
The Xbox One's DRM fiasco also helped, naturally.
Microsoft Games Studio head Phil Spencer talks about staying true to their policies.
Legendary designer comments on used games and DRM issues dogging the industry.
Yusuf Mehdi talks about moving the industry forward into the digital world.
EA claims that the DRM on Xbox One was never something it asked for.
Jack Tretton says the company "believes in the model people embrace today".
Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.
Avalanche Studios CTO Linus Blomberg talks Microsoft's recent practices for the Xbox One.
John Riccitiello thinks console ecosystem should be more open.
But thinks that gamers are justified in their outrage against the always online DRM.
Beligerent comments only mask the inevitable - a repeat of the PC DRM fiascoes.
'It’s not a viable strategy for the gaming business"
Maxis GM rejects notion of DRM being the reason for always-online feature.
EA continues to play damage control to DRM concerns.
"They make us look greedy"
Said reference has since been removed, according to Square Enix.
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