Archive For Dying Light: The Beast Tag

Dying Light: The Beast Has “The Most Diverse World” in the Franchise – Director

Dying Light: The Beast Has “The Most Diverse World” in the Franchise – Director

In an interview Nathan Lemaire also spoke about how players will have plenty of biomes to explore and find unique secret locations.

Dying Light: The Beast Details Brutal Melee Combat, Beast Gameplay, and Volatiles in New Footage

Dying Light: The Beast Details Brutal Melee Combat, Beast Gameplay, and Volatiles in New Footage

From a simple side mission to the Industrial Pumping Station to a heart-pounding escape from Volatiles, there is a lot to unpack.

Onimusha: Way of the Sword, Silent Hill f, and More Confirmed for Xbox Gamescom Broadcast

Onimusha: Way of the Sword, Silent Hill f, and More Confirmed for Xbox Gamescom Broadcast

Invincible VS, Dying Light: The Beast, Cronos: The New Dawn, Metal Gear Solid Delta: Snake Eater, and much more will also appear.

Dying Light: The Beast Trailer Highlights Extensive Gore and Kyle’s Brute Strength

Dying Light: The Beast Trailer Highlights Extensive Gore and Kyle’s Brute Strength

Have you ever wanted to grab a rebar from an oversized zombie and smash it in the head? Techland's sequel offers the chance.

Dying Light: The Beast – Franchise Director Justifies $60 Price Tag Because “The Game Grew”

Dying Light: The Beast – Franchise Director Justifies $60 Price Tag Because “The Game Grew”

Smektala spoke about how Kyle Crane being the protagonist once again energised the studio, and the scope of the game grew as a result.

15 New Long Single Player Games of 2025

15 New Long Single Player Games of 2025

For those of you who like to fly solo, this list of single-player games is sure to help you find the next big adventure you can take on by yourself, and come out victorious after many entertaining hou...

Dying Light: The Beast Will Feature Guns That “Feel on Par” With Melee Combat – Franchise Director

Dying Light: The Beast Will Feature Guns That “Feel on Par” With Melee Combat – Franchise Director

Smektala referred to the relationship between the Dying Light franchise and guns as being "complicated" right from the start.

Dying Light: The Beast Will Not Give Players a Choice About its Ending

Dying Light: The Beast Will Not Give Players a Choice About its Ending

Franchise director Tymon Smektala said that Techland wants to ensure that it has choices for the canon of Dying Light for the future.

Dying Light: The Beast Delayed to September 19th

Dying Light: The Beast Delayed to September 19th

The development team is taking an additional four weeks to polish the title and will have a playable demo at Gamescom next month.

Dying Light: The Beast Delivers on Its Price, Says Franchise Director

Dying Light: The Beast Delivers on Its Price, Says Franchise Director

“I get my money's worth out of the investment, but it's not by completing the game," said Tymon Smektala about longer games.

Dying Light: The Beast is Not Suited for “Overtly Serious” Tone – Franchise Director

Dying Light: The Beast is Not Suited for “Overtly Serious” Tone – Franchise Director

Tymon Smektala spoke about how the studio wants to focus on offering fun gameplay instead of asking questions about morality.

Dying Light: The Beast’s Story is 20 Hours Long, Side Content is Another 20-30 Hours, Says Techland

Dying Light: The Beast’s Story is 20 Hours Long, Side Content is Another 20-30 Hours, Says Techland

"I think we are very competitive compared to basically anything that's there on the market," says franchise director Tymon Smektala.

Dying Light: The Beast’s Latest Trailer is a Dark Satire Starring Bober the Beaver

Dying Light: The Beast’s Latest Trailer is a Dark Satire Starring Bober the Beaver

Check out what Castor Woods looked like in the past and explore its presently zombie-filled corners and crevices ahead of launch.

Dying Light: The Beast Hints at the Series’ Future, Focuses More on the Original’s Aftermath

Dying Light: The Beast Hints at the Series’ Future, Focuses More on the Original’s Aftermath

According to franchise director Tymon Smektala, there will be a bigger focus on exploring the ultimate fate of protagonist Kyle Crane.

Dying Light: The Beast Might be One of the “Most Dense Open-World Games” – Franchise Director

Dying Light: The Beast Might be One of the “Most Dense Open-World Games” – Franchise Director

In an interview, Tymon Smektala spoke about how open-world games aren't necessarily fun because of the size of their worlds.

Dying Light 2 Stay Human “Sacrificed Some of the Dying Light DNA” – Franchise Director

Dying Light 2 Stay Human “Sacrificed Some of the Dying Light DNA” – Franchise Director

Dying Light's franchise director of Techland spoke about how it tried to make the sequel "too accessible" to reach a wider audience.

Dying Light: Retouched Update Launches on June 26th for Xbox, PC, and PlayStation

Dying Light: Retouched Update Launches on June 26th for Xbox, PC, and PlayStation

Physics-based rendering, increased environmental texture quality, a remastered soundtrack, and more await owners of the original.

Dying Light: The Beast Trailer Showcases Castor Woods

Dying Light: The Beast Trailer Showcases Castor Woods

The trailer gives us a look at the former tourist town of Castor Woods, as well as its surrounding areas an the national park.

Dying Light: The Beast Developer Outlines Essential Features That “Have To Be Perfect”

Dying Light: The Beast Developer Outlines Essential Features That “Have To Be Perfect”

Techland's Tymon Smektala also says the team can't mess up "the depiction of the main character" because "our fans would kill us for that."

Dying Light: The Beast Developer Wants to Release Games Every 3 to 4 Years

Dying Light: The Beast Developer Wants to Release Games Every 3 to 4 Years

Franchise director Tymon Smektała spoke about wanting to change how it makes games to avoid taking seven years to develop sequels.