Ascendant Studios discusses the first look trailer and what the magic-based shooter offers when it launches on July 20th.
The magical FPS leverages Unreal Engine 5.1's various technologies, like Nanite and Lumen, for a visually rich experience.
PC players will need some serious hardware to run Ascendant Studios' magical FPS when it launches on July 20th worldwide.
Players can utilize three different Colors of Magic, from quick attacks with Green Magic to grappling to high points with Blue Magic.
Utilizing Nanite and Lumen, the magical FPS was first envisioned when creative director Bret Robbins worked on Call of Duty.
Ascendant Studios wants Immortals of Aveum to be "a franchise and something that can be extended in a lot of different directions."
Though the focus for now is entirely on a big, cinematic single player campaign, the magic FPS might get multiplayer support down the line.
The magic first person shooter will also feature "lots of optional paths and hidden content" on top of Metroidvania elements.
The Deluxe Edition costs $79.99 and offers the Ancient Relics of Aveum Pack with several magical gear pieces, along with the base game.
Ascendant Studios' magical first-person shooter is about Jak, a Lucium Magnus, who must harness his power to defeat the forces of Rasharn.
Game director and Ascendant Studios CEO Bret Robbins confirms the developer's debut title, which has been in the works for five years, is close to being done.
Ascendant Studio and EA's magic FPS Immortals of Aveum will finally get its full reveal later this week, it's been confirmed.
Developer Ascendant Studios recently confirmed that it will be revealing new details on its single player title "very soon."
Published by EA, the game's development team is led by Bret Robbins, creative director of the original Dead Space and multiple Call of Duty games.