Creative director Jonathan Morin also talks taking advantage of PS4 with time and resources currently available.
Wii U sells about 67,000 meanwhile.
States that there's plenty of time to offer information on the PS4's launch price.
It's just the way they develop games.
Guillaume de Fondaumiere talks about violence in video games.
Guillaume de Fondaumiere talks about how games should continue to push boundaries.
Jami Laes will head up the game division at Rovio.
The unpaid position will focus on reducing latency and fitting the technology for FPS games.
The PS4 will offer a completely new experience, but is just another addition to the family.
The beast continues to stand tall.
In terms of control schemes, Firaxis is interested in what the PS4 has to offer.
Says that the company needs to sell more copies to achieve global success.
All product demos hence forth will be created using Epic Games' next generation engine.
American McGee opens a new Facebook page for the third Alice game.
Also, reports of PC gaming's death have been greatly exaggerated.
"Games are not cheap because they're expensive to make" says Peter Hines.
A lack of updates and general dodgy behaviour from the publisher suggests so.
Doesn't believe new additions to the DualShock 4 will be the one solution for the problem.
A recently unearthed trademark provides some new information on Respawn's first title.
Eidos Montreal producer Stephane Roy talks about how once again graphics alone don't make a game.