Bloober Team and Konami's remake has no shortage of tricks up its sleeve to make you lose your sleep.
Two incredible survival horror remakes- but which one takes the crown?
Against all odds, both companies have delivered one of the best horror titles ever and an excellent remake of the 2001 classic.
David Hayter (Naked Snake), Jim Piddock (Major Zero), and Lori Alan (The Boss) have all been involved in new recordings for the remake, it's confirmed.
Everything you need to know about puzzles in Silent Hill 2 remake.
The two will work together two hold esports tournaments for eFootball players around the world.
Make your nightmarish journey through the town of Silent Hill a little easier with these handy pointers.
This guide covers everything you can unlock in Silent Hill 2 Remake.
Here is a guide to unlock all 8 endings in Silent Hill 2 remake.
Konami and Bloober Team's survival horror remake is seeing decent numbers upon release, but not to the level of other recent major horror remakes.
Developed by Bloober Team on Unreal Engine 5 and based on Konami's 2001 horror classic, the remake is playable on PS5 and PC.
With this feature, we take a look at Bloober Team's Silent Hill 2 Remake and break down its technical aspects while comparing it to the original release.
Here's where you can find all the weapons in Silent Hill 2 remake including the chainsaw.
Silent Hill fans, rejoice. Bloober and Konami have knocked it out of the park with Silent Hill 2 Remake.
"I think the value of the remake is that a new generation can play it. As a creator, I'm very happy about it," says Masashi Tsuboyama, who directed the 2001 original.
"We are absolutely thrilled about the scores Silent Hill 2 has received from the global media," says Bloober Team.
David Hayter – the voice of Solid Snake and Big Boss – seems to be recording new material for the franchise, though further details are unknown.
James Sunderland arrives in Silent Hill to find his wife and discovers untold horrors when the remake launches on October 8th.
Producer Yuji Korekado also reveals the development team opted against allowing players to switch control styles mid-game.
Hypothetical remakes of the Metal Gear franchise's earliest entries would have to be reworked much more heavily than Metal Gear Solid 3, says series producer Noriaki Okamura.